Because of all of the recent bugs of DispatchSystem I have tried as hard as possible to get them fixed, and to provide a produce that works off of the bat. This updated includes features that changes how the dumps of DispatchSystem are used. When you dump dispatchsystem, it now automatically sends the dump files to my VPS server (hosted in Canada) so that you don’t have to go into my discord to send it to me.
Changelog
Fixes database crashing
Updated Dependencies for better performance
Added DumpServer for automatic dumping
Fixed some NullReferenceExceptions
Updated CloNET
Added README.txt inside of repo for people that click the wrong link
Is there anyway you can change this from using IP,s to Steam ID? A major head ach for me is 4 of my cops in a row do not have static IP,s there IP just keeps changing all the time, and I am not about to tell them to change there Stuff to a static IP to use the /dsleo option.
Hopefully coming v3.0. Thank you for the suggestion because I didn’t think about people with dynamic IPs when creating DispatchSystem because I have a static one
@BlockBa5her I don’t think the ticketing is working properly yet. When you write up a ticket, it seem like it shows up on a civs record, but they are all named “None”.
when opening the civ interface (/dsciv) and try to leave, the pointer remains in screen and im forced to close my game to be able to use my mouse again…
@Qpanther
Usually it’s an issue with you changing the resource name or something going bad with the cache, try clearing serverside and clientside cache, if that doesn’t work, then just join my discord server for more help
@Scott_UK
Coming v3.0 you should have the option for steam and ip for ingame personel (not dispatchers)