I will create almost anything you can think of. Feel free to request it and I will see about creating it.
Configuration
Most server owners are not developers but understand the basics. My mods are created highly configurable. Every location or price for the mods will be able to be configured. If you want more configuration options create an issue
The reasoning behind this is to simplify my process and have all my mods up to the same standard and address bug fixing over the whole platform rather individual broken sections.
It is the same concept that ESX works on but for all my needs.
@JanniFPS
There is still more to come. Some of these mods were created while I was going though my second iteration of creating mods. These are my implementation and balancing of the mods. For instance, there exists many vehicle repair mods but I wanted to sync the doors and movements of the stages to all players and notify the player at any place that their car was ready. A lot of mods use different notification methods such as pNotify or ESX Notify, I picked a notify (Mythic Notify) that worked for me and used this across my mods. These are in no way perfect creations, there can be a lot added and improved. I just wanted to share what I have built and learned so that other can enjoy it and learn from it. After all that is why we are all here, learning and fun!
Yes. Basically you need to add the item into the DB and into the relevant mods to make it into a usable item in game.
If this is still the base version you get an item to sell but it doesn’t show up in your inventory unless you add whatever you want the drug item to be, to the database.
This is very interesting. I have checked the resmon on my own local server and I do not have this issue. I am working on optimizing a large portion of the code and I will have a look if I can replicate this. Could you potentially give me the hardware configuration you have so I can simulate this?