GTA San Andreas supports more than 32 players because the MP code was implemented from scratch for both SAMP and MTA, and the only available language is Lua. Also GTA: SA does not requires you to have a legal copy of the game.
FiveM on the other side uses the RAGE side of things and it has support for Lua, C# and JS. It has anti piracy and anti cheat by default to make sure that everyone plays fair.
Also, I have seen only one or two servers that have reached the max of players in FiveM. I don’t know why you need support for more than 200 players.
Yes I can put up to over 200 players on a single server as I have a large community waiting for it. It would be an amazing experience to be able to put so many players in FiveM.
i solved my issue, seems like declaring the resource as a gametype already disables all spawns if not for the ones set by the resource itself , spawnmanager and mapmanager implementations are nice to have, but not a must.
i have a question: what if my gamemode doesn’t run on linux? will it still be fine? I’m using a little node wrapper for the database and it seems to break on linux
If someone remakes CrazyBob’s Cops N Robbers from sa-mp, that will win hands down. I want to see more DeathMatch-oriented servers. It’s a shame DM is ruined in GTA Online with the ridiculous military-grade rockets and hover bikes.
no, current node status on linux is not on par with windows, the server just crashes when i run the gamemode there, while on windows after all the recent bugfixes, it works without any problem at all