Esx_outtlawalert

cops
esx
alert

#1

here is an esx verion of outlawalert (originally not my script).
esx_outlawalert

This script shows notification to cops when someone carjack car, fight in da hood or fire a shot with a gun.


Track outlaw alert
#2

i have 404 can you please repost


#3

I think he moved it to here


#4

does anyone know how to change the language to english??


#5

Since there is no config or locals for this script, you have to manually translate it yourself. I already did this for this script so

server.lua I did not make this code, I only translated it to English.

ESX                = nil

TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)



RegisterServerEvent('thiefInProgress')
AddEventHandler('thiefInProgress', function(street1, street2, veh, sex)
	if veh == "NULL" then
		TriggerClientEvent("outlawNotify", -1, "~r~Vehicle theft by ~w~"..sex.." ~r~enter ~w~"..street1.."~r~ and ~w~"..street2)
	else
		TriggerClientEvent("outlawNotify", -1, "~r~Vehicle theft by ~w~"..veh.." ~r~ by ~w~"..sex.." ~r~enter ~w~"..street1.."~r~ and ~w~"..street2)
	end
end)

RegisterServerEvent('thiefInProgressS1')
AddEventHandler('thiefInProgressS1', function(street1, veh, sex)
	if veh == "NULL" then
		TriggerClientEvent("outlawNotify", -1, "~r~Vehicle theft by ~w~"..sex.." ~r~at ~w~"..street1)
	else
		TriggerClientEvent("outlawNotify", -1, "~r~Vehicle theft by ~w~"..veh.." ~r~by ~w~"..sex.." ~r~at ~w~"..street1)
	end
end)

RegisterServerEvent('thiefInProgressPolice')
AddEventHandler('thiefInProgressPolice', function(street1, street2, veh, sex)
	if veh == "NULL" then
		TriggerClientEvent("outlawNotify", -1, "~r~Vehicle theft by the POLICE by ~w~"..sex.." ~r~enter ~w~"..street1.."~r~ and ~w~"..street2)
	else
		TriggerClientEvent("outlawNotify", -1, "~r~Vehicle theft by the POLICE ~w~"..veh.." ~r~ by ~w~"..sex.." ~r~enter ~w~"..street1.."~r~ and ~w~"..street2)
	end
end)

RegisterServerEvent('thiefInProgressS1Police')
AddEventHandler('thiefInProgressS1Police', function(street1, veh, sex)
	if veh == "NULL" then
		TriggerClientEvent("outlawNotify", -1, "~r~Vehicle theft by the POLICE by ~w~"..sex.." ~r~at ~w~"..street1)
	else
		TriggerClientEvent("outlawNotify", -1, "~r~Vehicle theft by the POLICE ~w~"..veh.." ~r~by ~w~"..sex.." ~r~at ~w~"..street1)
	end
end)

RegisterServerEvent('meleeInProgress')
AddEventHandler('meleeInProgress', function(street1, street2, sex)
	TriggerClientEvent("outlawNotify", -1, "~r~A fight broke out by ~w~"..sex.." ~r~enter ~w~"..street1.."~r~ and ~w~"..street2)
end)

RegisterServerEvent('meleeInProgressS1')
AddEventHandler('meleeInProgressS1', function(street1, sex)
	TriggerClientEvent("outlawNotify", -1, "~r~A fight broke out by by ~w~"..sex.." ~r~at ~w~"..street1)
end)


RegisterServerEvent('gunshotInProgress')
AddEventHandler('gunshotInProgress', function(street1, street2, sex)
	TriggerClientEvent("outlawNotify", -1, "~r~Shots fired by ~w~"..sex.." ~r~at ~w~"..street1.."~r~ and ~w~"..street2)
end)

RegisterServerEvent('gunshotInProgressS1')
AddEventHandler('gunshotInProgressS1', function(street1, sex)
	TriggerClientEvent("outlawNotify", -1, "~r~Shots Fired by ~w~"..sex.." ~r~at ~w~"..street1)
end)

RegisterServerEvent('thiefInProgressPos')
AddEventHandler('thiefInProgressPos', function(tx, ty, tz)
	TriggerClientEvent('thiefPlace', -1, tx, ty, tz)
end)

RegisterServerEvent('gunshotInProgressPos')
AddEventHandler('gunshotInProgressPos', function(gx, gy, gz)
	TriggerClientEvent('gunshotPlace', -1, gx, gy, gz)
end)

RegisterServerEvent('meleeInProgressPos')
AddEventHandler('meleeInProgressPos', function(mx, my, mz)
	TriggerClientEvent('meleePlace', -1, mx, my, mz)
end)

ESX.RegisterServerCallback('esx_outlawalert:ownvehicle',function(source,cb, vehicleProps)
	local isFound = false
	local _source = source
	local xPlayer = ESX.GetPlayerFromId(_source)
	local vehicules = getPlayerVehicles(xPlayer.getIdentifier())
	local plate = vehicleProps.plate
	
		for _,v in pairs(vehicules) do
			if(plate == v.plate)then
				isFound = true
				break
			end		
		end
		cb(isFound)
end)

function getPlayerVehicles(identifier)
	
	local vehicles = {}
	local data = MySQL.Sync.fetchAll("SELECT * FROM owned_vehicles WHERE owner=@identifier",{['@identifier'] = identifier})	
	for _,v in pairs(data) do
		local vehicle = json.decode(v.vehicle)
		table.insert(vehicles, {id = v.id, plate = vehicle.plate})
	end
	return vehicles
end

client.lua Like I said previously, I did not make this, I only translated it

ESX                           = nil
local PlayerData              = {}
Citizen.CreateThread(function()

	while ESX == nil do
		TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
		Citizen.Wait(0)
	end

end)

RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
  PlayerData = xPlayer
end)

RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
  PlayerData.job = job
end)

--Config
local timer = 1 --in minutes - Set the time during the player is outlaw
local showOutlaw = true --Set if show outlaw act on map
local gunshotAlert = true --Set if show alert when player use gun
local carJackingAlert = true --Set if show when player do carjacking
local meleeAlert = true --Set if show when player fight in melee
local blipGunTime = 8 --in second
local blipMeleeTime = 7 --in second
local blipJackingTime = 10 -- in second
local showcopsmisbehave = true  --show notification when cops steal too
--End config

local timing = timer * 60000 --Don't touche it

GetPlayerName()
RegisterNetEvent('outlawNotify')
AddEventHandler('outlawNotify', function(alert)
		if PlayerData.job ~= nil and PlayerData.job.name == 'police' then
            Notify(alert)
        end
end)

function Notify(text)
    SetNotificationTextEntry('STRING')
    AddTextComponentString(text)
    DrawNotification(false, false)
end

Citizen.CreateThread(function()
    while true do
        Wait(0)
        if NetworkIsSessionStarted() then
            DecorRegister("IsOutlaw",  3)
            DecorSetInt(GetPlayerPed(-1), "IsOutlaw", 1)
            return
        end
    end
end)

RegisterNetEvent('thiefPlace')
AddEventHandler('thiefPlace', function(tx, ty, tz)
	if PlayerData.job ~= nil and PlayerData.job.name == 'police' then
		if carJackingAlert then
			local transT = 250
			local thiefBlip = AddBlipForCoord(tx, ty, tz)
			SetBlipSprite(thiefBlip,  10)
			SetBlipColour(thiefBlip,  1)
			SetBlipAlpha(thiefBlip,  transT)
			SetBlipAsShortRange(thiefBlip,  1)
			while transT ~= 0 do
				Wait(blipJackingTime * 4)
				transT = transT - 1
				SetBlipAlpha(thiefBlip,  transT)
				if transT == 0 then
					SetBlipSprite(thiefBlip,  2)
					return
				end
			end
			
		end
	end
end)

RegisterNetEvent('gunshotPlace')
AddEventHandler('gunshotPlace', function(gx, gy, gz)
	if PlayerData.job ~= nil and PlayerData.job.name == 'police' then
		if gunshotAlert then
			local transG = 250
			local gunshotBlip = AddBlipForCoord(gx, gy, gz)
			SetBlipSprite(gunshotBlip,  1)
			SetBlipColour(gunshotBlip,  1)
			SetBlipAlpha(gunshotBlip,  transG)
			SetBlipAsShortRange(gunshotBlip,  1)
			while transG ~= 0 do
				Wait(blipGunTime * 4)
				transG = transG - 1
				SetBlipAlpha(gunshotBlip,  transG)
				if transG == 0 then
					SetBlipSprite(gunshotBlip,  2)
					return
				end
			end
		   
		end
	end
end)

RegisterNetEvent('meleePlace')
AddEventHandler('meleePlace', function(mx, my, mz)
	if PlayerData.job ~= nil and PlayerData.job.name == 'police' then
		if meleeAlert then
			local transM = 250
			local meleeBlip = AddBlipForCoord(mx, my, mz)
			SetBlipSprite(meleeBlip,  270)
			SetBlipColour(meleeBlip,  17)
			SetBlipAlpha(meleeBlip,  transG)
			SetBlipAsShortRange(meleeBlip,  1)
			while transM ~= 0 do
				Wait(blipMeleeTime * 4)
				transM = transM - 1
				SetBlipAlpha(meleeBlip,  transM)
				if transM == 0 then
					SetBlipSprite(meleeBlip,  2)
					return
				end
			end
			
		end
	end
end)

--Star color
--[[1- White
2- Black
3- Grey
4- Clear grey
5-
6-
7- Clear orange
8-
9-
10-
11-
12- Clear blue]]

-- Citizen.CreateThread( function()
    -- while true do
        -- Wait(0)
        -- if showOutlaw then
            -- for i = 0, 31 do
				-- if PlayerData.job ~= nil and PlayerData.job.name == 'police' then
					-- if DecorGetInt(GetPlayerPed(i), "IsOutlaw") == 2 and GetPlayerPed(i) ~= GetPlayerPed(-1) then
						-- gamerTagId = Citizen.InvokeNative(0xBFEFE3321A3F5015, GetPlayerPed(i), ".", false, false, "", 0 )
						-- Citizen.InvokeNative(0xCF228E2AA03099C3, gamerTagId, 0) --Show a star
						-- Citizen.InvokeNative(0x63BB75ABEDC1F6A0, gamerTagId, 7, true) --Active gamerTagId
						-- Citizen.InvokeNative(0x613ED644950626AE, gamerTagId, 7, 1) --White star
					-- elseif DecorGetInt(GetPlayerPed(i), "IsOutlaw") == 1 then
						-- Citizen.InvokeNative(0x613ED644950626AE, gamerTagId, 7, 255) -- Set Color to 255
						-- Citizen.InvokeNative(0x63BB75ABEDC1F6A0, gamerTagId, 7, false) --Unactive gamerTagId
					-- end
				-- end
            -- end
        -- end
    -- end
-- end)

Citizen.CreateThread( function()
    while true do
        Wait(0)
        if DecorGetInt(GetPlayerPed(-1), "IsOutlaw") == 2 then
            Wait( math.ceil(timing) )
            DecorSetInt(GetPlayerPed(-1), "IsOutlaw", 1)
        end
    end
end)

Citizen.CreateThread( function()
    while true do
        Wait(0)
        local plyPos = GetEntityCoords(GetPlayerPed(-1),  true)
        local s1, s2 = Citizen.InvokeNative( 0x2EB41072B4C1E4C0, plyPos.x, plyPos.y, plyPos.z, Citizen.PointerValueInt(), Citizen.PointerValueInt() )
        local street1 = GetStreetNameFromHashKey(s1)
        local street2 = GetStreetNameFromHashKey(s2)
        if IsPedTryingToEnterALockedVehicle(GetPlayerPed(-1)) or IsPedJacking(GetPlayerPed(-1)) then
			TriggerServerEvent('eden_garage:debug', "carjacking!")
			Wait(3000)
			DecorSetInt(GetPlayerPed(-1), "IsOutlaw", 2)
			local playerPed = GetPlayerPed(-1)
			local coords    = GetEntityCoords(playerPed)
			local vehicle =GetVehiclePedIsIn(playerPed,false)
			local vehicleProps  = ESX.Game.GetVehicleProperties(vehicle)
			if PlayerData.job ~= nil and PlayerData.job.name == 'police' and showcopsmisbehave == false then
			elseif PlayerData.job ~= nil and PlayerData.job.name == 'police' and showcopsmisbehave then
				ESX.TriggerServerCallback('esx_outlawalert:ownvehicle',function(valid)
					if (valid) then
					else
						ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
							local sex = nil
							if skin.sex == 0 then
								sex = "A Man"
							else
								sex = "A Female"
							end
							TriggerServerEvent('thiefInProgressPos', plyPos.x, plyPos.y, plyPos.z)
							local veh = GetVehiclePedIsTryingToEnter(GetPlayerPed(-1))
							local vehName = GetDisplayNameFromVehicleModel(GetEntityModel(veh))
							local vehName2 = GetLabelText(vehName)
							if s2 == 0 then
								if IsPedInAnyPoliceVehicle(GetPlayerPed(-1)) then
									TriggerServerEvent('thiefInProgressS1police', street1, vehName2, sex)
								else
									TriggerServerEvent('thiefInProgressS1', street1, vehName2, sex)
								end
							elseif s2 ~= 0 then
								if IsPedInAnyPoliceVehicle(GetPlayerPed(-1)) then
									TriggerServerEvent('thiefInProgressPolice', street1, street2, vehName2, sex)
								else
									TriggerServerEvent('thiefInProgress', street1, street2, vehName2, sex)
								end
							end
						end)
					end
				end,vehicleProps)
			else
				ESX.TriggerServerCallback('esx_outlawalert:ownvehicle',function(valid)
					if (valid) then
					else
						ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
							local sex = nil
							if skin.sex == 0 then
								sex = "A Man"
							else
								sex = "A Female"
							end
							TriggerServerEvent('thiefInProgressPos', plyPos.x, plyPos.y, plyPos.z)
							local veh = GetVehiclePedIsTryingToEnter(GetPlayerPed(-1))
							local vehName = GetDisplayNameFromVehicleModel(GetEntityModel(veh))
							local vehName2 = GetLabelText(vehName)
							if s2 == 0 then
								TriggerServerEvent('thiefInProgressS1', street1, vehName2, sex)
							elseif s2 ~= 0 then
								TriggerServerEvent('thiefInProgress', street1, street2, vehName2, sex)
							end
						end)
					end
				end,vehicleProps)
			end
        end
    end
end)


Citizen.CreateThread( function()
    while true do
        Wait(0)
        local plyPos = GetEntityCoords(GetPlayerPed(-1),  true)
        local s1, s2 = Citizen.InvokeNative( 0x2EB41072B4C1E4C0, plyPos.x, plyPos.y, plyPos.z, Citizen.PointerValueInt(), Citizen.PointerValueInt() )
        local street1 = GetStreetNameFromHashKey(s1)
        local street2 = GetStreetNameFromHashKey(s2)
        if IsPedInMeleeCombat(GetPlayerPed(-1)) then
            DecorSetInt(GetPlayerPed(-1), "IsOutlaw", 2)
			if PlayerData.job ~= nil and PlayerData.job.name == 'police' and showcopsmisbehave == false then
			elseif PlayerData.job ~= nil and PlayerData.job.name == 'police' and showcopsmisbehave then
				ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
					local sex = nil
					if skin.sex == 0 then
						sex = "A Man"
					else
						sex = "A Female"
					end
					TriggerServerEvent('meleeInProgressPos', plyPos.x, plyPos.y, plyPos.z)
					if s2 == 0 then
						TriggerServerEvent('meleeInProgressS1', street1, sex)
					elseif s2 ~= 0 then
						TriggerServerEvent("meleeInProgress", street1, street2, sex)
					end
				end)
				Wait(3000)
			else
				ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
					local sex = nil
					if skin.sex == 0 then
						sex = "A Man"
					else
						sex = "A Female"
					end
					TriggerServerEvent('meleeInProgressPos', plyPos.x, plyPos.y, plyPos.z)
					if s2 == 0 then
						TriggerServerEvent('meleeInProgressS1', street1, sex)
					elseif s2 ~= 0 then
						TriggerServerEvent("meleeInProgress", street1, street2, sex)
					end
				end)
				Wait(3000)
			end
        end
    end
end)

Citizen.CreateThread( function()
    while true do
        Wait(0)
        local plyPos = GetEntityCoords(GetPlayerPed(-1),  true)
        local s1, s2 = Citizen.InvokeNative( 0x2EB41072B4C1E4C0, plyPos.x, plyPos.y, plyPos.z, Citizen.PointerValueInt(), Citizen.PointerValueInt() )
        local street1 = GetStreetNameFromHashKey(s1)
        local street2 = GetStreetNameFromHashKey(s2)
        if IsPedShooting(GetPlayerPed(-1)) then
            DecorSetInt(GetPlayerPed(-1), "IsOutlaw", 2)
			if PlayerData.job ~= nil and PlayerData.job.name == 'police' and showcopsmisbehave == false then
			elseif PlayerData.job ~= nil and PlayerData.job.name == 'police' and showcopsmisbehave then
				ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
					local sex = nil
					if skin.sex == 0 then
						sex = "A Man"
					else
						sex = "A Female"
					end
					TriggerServerEvent('gunshotInProgressPos', plyPos.x, plyPos.y, plyPos.z)
					if s2 == 0 then
						TriggerServerEvent('gunshotInProgressS1', street1, sex)
					elseif s2 ~= 0 then
						TriggerServerEvent("gunshotInProgress", street1, street2, sex)
					end
				end)
				Wait(3000)
			else
				ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
					local sex = nil
					if skin.sex == 0 then
						sex = "A Man"
					else
						sex = "A Female"
					end
					TriggerServerEvent('gunshotInProgressPos', plyPos.x, plyPos.y, plyPos.z)
					if s2 == 0 then
						TriggerServerEvent('gunshotInProgressS1', street1, sex)
					elseif s2 ~= 0 then
						TriggerServerEvent("gunshotInProgress", street1, street2, sex)
					end
				end)
				Wait(3000)
			end
        end
    end
end)

All you have to do is copy the code and replace it with what you currently have


#6

the first script isn’t working for the server.lua
thank you though! you’re a beast


#7

Did you copy all of it and got rid of the old code with it? You have to completely replace the code. If that doesn’t work, then send me the error.


#8

the 2nd script worked fine, but when I put in the first script. It didn’t work, there is no error message it just doesn’t work when it’s supposed to but when I go back to the old script it works in spanish.


#9

I hope you understand that this is 1 script and that its natively in French. Do you even have the ESX framework?


#10

Just install this and put it in your resources. Then in the server.cfg put in start esx_outlawalert


#11

is there anyway I can make service vehicle not trigger the carjacking alert? Thanks


#12

Does anyone know how I can make this not show guns that have a silencer on?


#13

i need that info too :stuck_out_tongue:


#14

It’s not working whatsoever, it’s not even compatible with ESX, whenever I shot, brawl or theft a vehicle every player on the server and whom did the crime sees the police alert, are you sure it’s completely working?


#15

it should work because like you can see in the script i chexk for cops and only cops can see the notifications


#16

Try removing yourself to be an unemployed and you will see that even if you’re a citizen and not a policemen you will receieve the notification


#17

Anyone know a way to make this work so if you’re a cop it wont trigger any alerts? Thanks.


#18

it does work for cops only


#19

I have a wierd thing the france version work but not the translated one?? someone?


#20

Google translate does wonders