Hello, im trying to save player’s vehicles data between server restarts. Position, rotation, tuning, etc.
Everything is going good except situation with vehicles “existence”.
E.g. two players standing in front of spawned vehicle, marked as mission entity (SetEntityAsMissionEntity(veh,true,false)).
But, when first player flies away and second disconnects from server - vehicle despawns.
How can i prevent vehicle from despawning, but to “migrate” to other player memory?
I dont want to ask every player, do they have specific vehicle in their vehicle pool, and if not - spawn it again.