Textures

Well i reported this crash a month ago but looks like the devs didnt care about
So i decide to ask here if anyone has this crash and fixed it…

If so please reply please

Just because the devs don’t respond does not mean they did not see your report and are working on it.

That crash is caused by restarting a resource that streams textures, at least AFAIK it is.

No… you can fix that making the texture no longer needed

like this:

SetStreamedTextureDictAsNoLongerNeeded("textureFile")

so it will be loaded again after the resource restart.