I am very new to this community. I started developing a server for a while, but right now i have a problem with network ids.
I created a resource that can spawn cars with network id for every car. I created too a command that every player can teleport to a car using network id. All is good and work perfectly between all players but… if the player who spwned the car has disconnected, no one can teleport to the car. I used SetNetworkIdCanMigrate but no luck.
Thank you and sorry for my bad english.