Since a few days I have problems with my FiveM server. Having done some research I noticed that it was a session problem. Uninitialized session looks like …
As a result, some characters are not loaded, others do not have their money, we get along everywhere on the map and so on.
By checking the console, no error. I only noticed that there was the famous sessionmanager / host_lock print () that was displayed.
AddEventHandler('hostedSession', function() -- check if the client is the original locker if currentHosting ~= source then -- TODO: drop client as they're clearly lying print(currentHosting, '~=', source) return end -- free the host lock (call callbacks and remove the lock value) for _, cb in ipairs(hostReleaseCallbacks) do cb() end currentHosting = nil end)
My question is: Have you ever encountered this problem? If so how did you settle it? A track, a clue? Thank you guys.