Hello,
Since a few days I have problems with my FiveM server. Having done some research I noticed that it was a session problem. Uninitialized session looks like …
As a result, some characters are not loaded, others do not have their money, we get along everywhere on the map and so on.
By checking the console, no error. I only noticed that there was the famous sessionmanager / host_lock print () that was displayed.
AddEventHandler('hostedSession', function()
-- check if the client is the original locker
if currentHosting ~= source then
-- TODO: drop client as they're clearly lying
print(currentHosting, '~=', source)
return
end
-- free the host lock (call callbacks and remove the lock value)
for _, cb in ipairs(hostReleaseCallbacks) do
cb()
end
currentHosting = nil
end)
My question is: Have you ever encountered this problem? If so how did you settle it? A track, a clue? Thank you guys.