Client
Using canary? n
Windows version: Windows 10
System specifications: I7-8770k - 1080 gtx
Server Linux
Operating system: Debian 9 - 64bit
Artifact version: 1141
System specifications:
- CPU 8 cores
- 8 GB RAM
- Bandwidth: up to 500 Mbit/s up/down
Server Windows
Operating system: Windows 2016 Datacenter 64bit - EN
Artifact version: 1213
System specifications:
- CPU 8 cores
- 8 GB RAM
- Bandwidth: up to 500 Mbit/s up/down
Incident
Summary:
I’m running a server on a linux VPS with 64 players without problem, net graph show a stable 30ms and everything works fine.
The only problem is client crashes, knowing that Linux isn’t supported on OneSync i’m moving to windows but here is the problem.
On the same type of machine only a different operating system being “Windows 2016 Datacenter 64bit - EN” the ping goes up like crazy and the server go down, with even less than 20 players, when on the other side, linux is stable.
Expected behavior:
Windows running as smooth as Linux.
Screenshots :
Here is the netgraph on the windows machine with less than 5 players
Here is the task manager :
When on the other side, a few moments later, going back to linux with 59 players connected :
This doesn’t make sense to me…