[Release][WIP] Tom Clancy's The Division-ish HUD


#1

The Division HUD

About

  • I created a HUD based on Tom Clancy’s The Division HUD, well part of it.
  • This is reformated from ScriptHookVDotNet and probably my first CitizenFX script so please expect bugs
  • Written in C#

Features

  • Dynamic Floating HUD
  • Dynamic Floating Speed-o-meter, only appear when the character is in vehicle

Planned features

  • Inventory HUD with a loot system
  • Gun mods HUD
  • Metric / Imperial Unit in an external config file
  • Abilities, like in the Division

Installation

  • Download zip archive attached below
  • Extract it into resources folder
  • Add start DivisionHUD into server.cfg

Screenshot

With CItizenFX

With ScriptHookVDotNet (For Single Player of course)





Download

DivisionHUD.zip (5.8 KB)


#2

Hello.

Would you like me to move this to the releases section?


#3

Yes please. Thank you.


#4

No problem I got it moved for you. Have a nice rest of the day.


#5

Nice job :slight_smile:


#6

hmm cool script



#7

Ah, another SSC bug. Added to the todo list!


#8

Everytime I think of an Idea like ohh that would be sick I keep these thoughts to myself but I swear yall inside my head yall need to gtfo of my head cause you keep releasing shit I think would be dope lmao and clearly it is dope asf good job man glad you did this :smiley:


#9

Is there any temporary fix for this at this time?


#10

Directly calling natives in the worst case. Generally, the CitizenFX API. class is recommended for that, as it’s type-checked and has some runtime acceleration.


#11

can u release the source code ?


#12

Oh wow, this looks great.


#14

I want to try to improve it :blush:


#15

There you go. I posted it under Source Code tab.


#16

Thanks :smiley:
20 charac


#17

I have a great idea for this


#18

Feel free to list it out. I will see if I can do it