The Division HUD
About
I created a HUD based on Tom Clancy’s The Division HUD, well part of it.
This is reformated from ScriptHookVDotNet and probably my first CitizenFX script so please expect bugs
Written in C#
Features
Dynamic Floating HUD
Dynamic Floating Speed-o-meter, only appear when the character is in vehicle
Planned features
Inventory HUD with a loot system
Gun mods HUD
Metric / Imperial Unit in an external config file
Abilities, like in the Division
Installation
Download zip
archive attached below
Extract it into resources
folder
Add start DivisionHUD
into server.cfg
Screenshot
With CItizenFX
With ScriptHookVDotNet (For Single Player of course)
Download
DivisionHUD.zip (5.8 KB)
10 Likes
Hello.
Would you like me to move this to the releases section?
No problem I got it moved for you. Have a nice rest of the day.
2 Likes
Ah, another SSC bug. Added to the todo list!
1 Like
Everytime I think of an Idea like ohh that would be sick I keep these thoughts to myself but I swear yall inside my head yall need to gtfo of my head cause you keep releasing shit I think would be dope lmao and clearly it is dope asf good job man glad you did this
1 Like
Is there any temporary fix for this at this time?
Directly calling natives in the worst case. Generally, the CitizenFX API.
class is recommended for that, as it’s type-checked and has some runtime acceleration.
1 Like
Parow
November 8, 2018, 6:37pm
11
can u release the source code ?
NotGigo
November 8, 2018, 6:39pm
12
Oh wow, this looks great.
1 Like
Parow
November 8, 2018, 7:02pm
14
I want to try to improve it
There you go. I posted it under Source Code
tab.
I have a great idea for this
Feel free to list it out. I will see if I can do it
That is a great mod! Would it be possible to get a source code released for this? I believe a lot of developers would like to get their hands on this.
1 Like
F1SH3R
June 25, 2020, 9:29pm
20
up, i want to work with this HUD, jeez… Its awesome.