People can click R to attack, and people outside the safezone can kill players that are inside the safezone. Or it just for me that this happens?
Hey! So I read that people outside Zone can’t shoot and you can’t equip a weapon in Zone. So I wanted to ask if it is possible to deactivate this two options? Because in RP If someone runs in a Safe Zone to be safe the other ones can’t do anything to get him with them because they can’t equip a weapon. Thanks for answers at least
For me when ur inside a safezone, u can still be shot! I really need your help with this If you have discord, It might be an easier way of communicating: DuhItzRik#0909
anyone know how to add a police job override?
Let’s say I want two safe zones, both being two different sizes? Is that possible?
Safe zone 1: 50 in size
Safe zone 2: 20 in size
Hey guys…
I’m looking for a script for my zombie server, I would like zombies to be deleted in a specific area in order to create safezones … I would like to use this script, but I can’t get zombies removed in the Safezones areas…
Can you help me solve this problem? I would be grateful…
Here I leave the script I use for the zombies spawn… Thanks soo much…
-- CONFIG --
-- Zombies have a 1 in 150 chance to spawn with guns
-- It will choose a gun in this list when it happens
-- Weapon list here: https://www.se7ensins.com/forums/threads/weapon-and-explosion-hashes-list.1045035/
local pedModels =
{
"A_F_M_Beach_01",
"A_F_M_BevHills_01",
"A_F_M_BevHills_02",
"A_F_M_BodyBuild_01",
"A_F_M_Business_02",
"A_F_M_Downtown_01",
"A_F_M_EastSA_01",
"A_F_M_EastSA_02",
"A_F_M_FatBla_01",
"A_F_M_FatCult_01",
"A_F_M_FatWhite_01",
"A_F_M_KTown_01",
"A_F_M_KTown_02",
"A_F_M_ProlHost_01",
"A_F_M_Salton_01",
"A_F_M_SkidRow_01",
"A_F_M_SouCentMC_01",
"A_F_M_SouCent_01",
"A_F_M_SouCent_02",
"A_F_M_Tourist_01",
"A_F_M_TrampBeac_01",
"A_F_M_Tramp_01",
"A_F_O_GenStreet_01",
"A_F_O_Indian_01",
"A_F_O_KTown_01",
"A_F_O_Salton_01",
"A_F_O_SouCent_01",
"A_F_O_SouCent_02",
"A_F_Y_Beach_01",
"A_F_Y_BevHills_01",
"A_F_Y_BevHills_02",
"A_F_Y_BevHills_03",
"A_F_Y_BevHills_04",
"A_F_Y_Business_01",
"A_F_Y_Business_02",
"A_F_Y_Business_03",
"A_F_Y_Business_04",
"A_F_Y_EastSA_01",
"A_F_Y_EastSA_02",
"A_F_Y_EastSA_03",
"A_F_Y_Epsilon_01",
"A_F_Y_Fitness_01",
"A_F_Y_Fitness_02",
"A_F_Y_GenHot_01",
"A_F_Y_Golfer_01",
"A_F_Y_Hiker_01",
"A_F_Y_Hippie_01",
"A_F_Y_Hipster_01",
"A_F_Y_Hipster_02",
"A_F_Y_Hipster_03",
"A_F_Y_Hipster_04",
"A_F_Y_Indian_01",
"A_F_Y_Juggalo_01",
"A_F_Y_Runner_01",
"A_F_Y_RurMeth_01",
"A_F_Y_SCDressy_01",
"A_F_Y_Skater_01",
"A_F_Y_SouCent_01",
"A_F_Y_SouCent_02",
"A_F_Y_SouCent_03",
"A_F_Y_Tennis_01",
"A_F_Y_Topless_01",
"A_F_Y_Tourist_01",
"A_F_Y_Tourist_02",
"A_F_Y_Vinewood_01",
"A_F_Y_Vinewood_02",
"A_F_Y_Vinewood_03",
"A_F_Y_Vinewood_04",
"A_F_Y_Yoga_01",
"A_M_M_ACult_01",
"A_M_M_AfriAmer_01",
"A_M_M_Beach_01",
"A_M_M_Beach_02",
"A_M_M_BevHills_01",
"A_M_M_BevHills_02",
"A_M_M_Business_01",
"A_M_M_EastSA_01",
"A_M_M_EastSA_02",
"A_M_M_Farmer_01",
"A_M_M_FatLatin_01",
"A_M_M_GenFat_01",
"A_M_M_GenFat_02",
"A_M_M_Golfer_01",
"A_M_M_HasJew_01",
"A_M_M_Hillbilly_01",
"A_M_M_Hillbilly_02",
"A_M_M_Indian_01",
"A_M_M_KTown_01",
"A_M_M_Malibu_01",
"A_M_M_MexCntry_01",
"A_M_M_MexLabor_01",
"A_M_M_OG_Boss_01",
"A_M_M_Paparazzi_01",
"A_M_M_Polynesian_01",
"A_M_M_ProlHost_01",
"A_M_M_RurMeth_01",
"A_M_M_Salton_01",
"A_M_M_Salton_02",
"A_M_M_Salton_03",
"A_M_M_Salton_04",
"A_M_M_Skater_01",
"A_M_M_Skidrow_01",
"A_M_M_SoCenLat_01",
"A_M_M_SouCent_01",
"A_M_M_SouCent_02",
"A_M_M_SouCent_03",
"A_M_M_SouCent_04",
"A_M_M_StLat_02",
"A_M_M_Tennis_01",
"A_M_M_Tourist_01",
"A_M_M_TrampBeac_01",
"A_M_M_Tramp_01",
"A_M_M_TranVest_01",
"A_M_M_TranVest_02",
"A_M_O_ACult_01",
"A_M_O_ACult_02",
"A_M_O_Beach_01",
"A_M_O_GenStreet_01",
"A_M_O_KTown_01",
"A_M_O_Salton_01",
"A_M_O_SouCent_01",
"A_M_O_SouCent_02",
"A_M_O_SouCent_03",
"A_M_O_Tramp_01",
"A_M_Y_ACult_01",
"A_M_Y_ACult_02",
"A_M_Y_BeachVesp_01",
"A_M_Y_BeachVesp_02",
"A_M_Y_Beach_01",
"A_M_Y_Beach_02",
"A_M_Y_Beach_03",
"A_M_Y_BevHills_01",
"A_M_Y_BevHills_02",
"A_M_Y_BreakDance_01",
"A_M_Y_BusiCas_01",
"A_M_Y_Business_01",
"A_M_Y_Business_02",
"A_M_Y_Business_03",
"A_M_Y_Cyclist_01",
"A_M_Y_DHill_01",
"A_M_Y_Downtown_01",
"A_M_Y_EastSA_01",
"A_M_Y_EastSA_02",
"A_M_Y_Epsilon_01",
"A_M_Y_Epsilon_02",
"A_M_Y_Gay_01",
"A_M_Y_Gay_02",
"A_M_Y_GenStreet_01",
"A_M_Y_GenStreet_02",
"A_M_Y_Golfer_01",
"A_M_Y_HasJew_01",
"A_M_Y_Hiker_01",
"A_M_Y_Hippy_01",
"A_M_Y_Hipster_01",
"A_M_Y_Hipster_02",
"A_M_Y_Hipster_03",
"A_M_Y_Indian_01",
"A_M_Y_Jetski_01",
"A_M_Y_Juggalo_01",
"A_M_Y_KTown_01",
"A_M_Y_KTown_02",
"A_M_Y_Latino_01",
"A_M_Y_MethHead_01",
"A_M_Y_MexThug_01",
"A_M_Y_MotoX_01",
"A_M_Y_MotoX_02",
"A_M_Y_MusclBeac_01",
"A_M_Y_MusclBeac_02",
"A_M_Y_Polynesian_01",
"A_M_Y_RoadCyc_01",
"A_M_Y_Runner_01",
"A_M_Y_Runner_02",
"A_M_Y_Salton_01",
"A_M_Y_Skater_01",
"A_M_Y_Skater_02",
"A_M_Y_SouCent_01",
"A_M_Y_SouCent_02",
"A_M_Y_SouCent_03",
"A_M_Y_SouCent_04",
"A_M_Y_StBla_01",
"A_M_Y_StBla_02",
"A_M_Y_StLat_01",
"A_M_Y_StWhi_01",
"A_M_Y_StWhi_02",
"A_M_Y_Sunbathe_01",
"A_M_Y_Surfer_01",
"A_M_Y_VinDouche_01",
"A_M_Y_Vinewood_01",
"A_M_Y_Vinewood_02",
"A_M_Y_Vinewood_03",
"A_M_Y_Vinewood_04",
"A_M_Y_Yoga_01",
"G_F_Y_ballas_01",
"G_F_Y_Families_01",
"G_F_Y_Lost_01",
"G_F_Y_Vagos_01",
"G_M_M_ArmBoss_01",
"G_M_M_ArmGoon_01",
"G_M_M_ArmLieut_01",
"G_M_M_ChemWork_01",
"G_M_M_ChiBoss_01",
"G_M_M_ChiCold_01",
"G_M_M_ChiGoon_01",
"G_M_M_ChiGoon_02",
"G_M_M_KorBoss_01",
"G_M_M_MexBoss_01",
"G_M_M_MexBoss_02",
"G_M_Y_ArmGoon_02",
"G_M_Y_Azteca_01",
"G_M_Y_BallaEast_01",
"G_M_Y_BallaOrig_01",
"G_M_Y_BallaSout_01",
"G_M_Y_FamCA_01",
"G_M_Y_FamDNF_01",
"G_M_Y_FamFor_01",
"G_M_Y_Korean_01",
"G_M_Y_Korean_02",
"G_M_Y_KorLieut_01",
"G_M_Y_Lost_01",
"G_M_Y_Lost_02",
"G_M_Y_Lost_03",
"G_M_Y_MexGang_01",
"G_M_Y_MexGoon_01",
"G_M_Y_MexGoon_02",
"G_M_Y_MexGoon_03",
"G_M_Y_PoloGoon_01",
"G_M_Y_PoloGoon_02",
"G_M_Y_SalvaBoss_01",
"G_M_Y_SalvaGoon_01",
"G_M_Y_SalvaGoon_02",
"G_M_Y_SalvaGoon_03",
"G_M_Y_StrPunk_01",
"G_M_Y_StrPunk_02",
"HC_Driver",
"HC_Gunman",
"HC_Hacker",
"IG_Abigail",
"IG_AmandaTownley",
"IG_Andreas",
"IG_Ashley",
"IG_BallasOG",
"IG_Bankman",
"IG_Barry",
"IG_BestMen",
"IG_Beverly",
"IG_Brad",
"IG_Bride",
"IG_Car3guy1",
"IG_Car3guy2",
"IG_Casey",
"IG_Chef",
"IG_ChengSr",
"IG_ChrisFormage",
"IG_Clay",
"IG_ClayPain",
"IG_Cletus",
"IG_Dale",
"IG_DaveNorton",
"IG_Denise",
"IG_Devin",
"IG_Dom",
"IG_Dreyfuss",
"IG_DrFriedlander",
"IG_Fabien",
"IG_FBISuit_01",
"IG_Floyd",
"IG_Groom",
"IG_Hao",
"IG_Hunter",
"IG_Janet",
"ig_JAY_Norris",
"IG_JewelAss",
"IG_JimmyBoston",
"IG_JimmyDiSanto",
"IG_JoeMinuteMan",
"ig_JohnnyKlebitz",
"IG_Josef",
"IG_Josh",
"IG_KerryMcIntosh",
"IG_LamarDavis",
"IG_LesterCrest",
"IG_LifeInvad_01",
"IG_LifeInvad_02",
"IG_Magenta",
"IG_Manuel",
"IG_Marnie",
"IG_MaryAnn",
"IG_Maude",
"IG_Michelle",
"IG_Milton",
"IG_Molly",
"IG_MRK",
"IG_MrsPhillips",
"IG_MRS_Thornhill",
"IG_Natalia",
"IG_NervousRon",
"IG_Nigel",
"IG_Old_Man1A",
"IG_Old_Man2",
"IG_Omega",
"IG_ONeil",
"IG_Orleans",
"IG_Ortega",
"IG_Paper",
"IG_Patricia",
"IG_Priest",
"IG_ProlSec_02",
"IG_Ramp_Gang",
"IG_Ramp_Hic",
"IG_Ramp_Hipster",
"IG_Ramp_Mex",
"IG_RoccoPelosi",
"IG_RussianDrunk",
"IG_Screen_Writer",
"IG_SiemonYetarian",
"IG_Solomon",
"IG_SteveHains",
"IG_Stretch",
"IG_Talina",
"IG_Tanisha",
"IG_TaoCheng",
"IG_TaosTranslator",
"U_M_Y_Zombie_01"
}
-- CODE --
players = {}
RegisterNetEvent("Z:playerUpdate")
AddEventHandler("Z:playerUpdate", function(mPlayers)
players = mPlayers
end)
peds = {}
Citizen.CreateThread(function()
AddRelationshipGroup("zombeez")
SetRelationshipBetweenGroups(5, GetHashKey("zombeez"), GetHashKey("PLAYER")) -- erano tutti e tre in 5
SetRelationshipBetweenGroups(5, GetHashKey("zombeez"), GetHashKey("bandit"))
SetRelationshipBetweenGroups(5, GetHashKey("PLAYER"), GetHashKey("zombeez"))
SetAiMeleeWeaponDamageModifier(1.8) --era 2.0
while true do
Wait(1)
if #peds < 15 then
x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(-1), true))
choosenPed = pedModels[math.random(1, #pedModels)]
choosenPed = string.upper(choosenPed)
RequestModel(GetHashKey(choosenPed))
while not HasModelLoaded(GetHashKey(choosenPed)) or not HasCollisionForModelLoaded(GetHashKey(choosenPed)) do
Wait(1)
end
local newX = x
local newY = y
local newZ = z + 999.0
repeat
Wait(1)
newX = x + math.random(-50, 50)
newY = y + math.random(-50 , 50)
_,newZ = GetGroundZFor_3dCoord(newX+.0,newY+.0,z, 1)
for _, player in pairs(players) do
Wait(1)
playerX, playerY = table.unpack(GetEntityCoords(GetPlayerPed(-1), true))
if newX > playerX - 35 and newX < playerX + 35 or newY > playerY - 35 and newY < playerY + 35 then
canSpawn = false
break
else
canSpawn = true
end
end
until canSpawn
ped = CreatePed(4, GetHashKey(choosenPed), newX, newY, newZ, 0.0, true, true)
SetPedArmour(ped, 100)
SetPedAccuracy(ped, 25)
SetPedSeeingRange(ped, 50.0)
SetPedHearingRange(ped, 25.0)
SetPedFleeAttributes(ped, 0, 0)
SetPedCombatAttributes(ped, 16, 1)
SetPedCombatAttributes(ped, 17, 0)
SetPedCombatAttributes(ped, 46, 1)
SetPedCombatAttributes(ped, 1424, 0)
SetPedCombatAttributes(ped, 5, 1)
SetPedCombatRange(ped,2)
SetPedAlertness(ped,3)
SetAmbientVoiceName(ped, "ALIENS")
SetPedEnableWeaponBlocking(ped, true)
SetPedRelationshipGroupHash(ped, GetHashKey("zombeez"))
DisablePedPainAudio(ped, true)
SetPedDiesInWater(ped, true)
SetPedDiesWhenInjured(ped, false)
-- PlaceObjectOnGroundProperly(ped)
SetPedDiesInstantlyInWater(ped,true)
SetPedIsDrunk(ped, true)
SetPedConfigFlag(ped,100,1)
RequestAnimSet("move_m@drunk@verydrunk")
while not HasAnimSetLoaded("move_m@drunk@verydrunk") do
Wait(1)
end
SetPedMovementClipset(ped, "move_m@drunk@verydrunk", 1.0)
ApplyPedDamagePack(ped,"BigHitByVehicle", 0.0, 9.0)
ApplyPedDamagePack(ped,"SCR_Dumpster", 0.0, 9.0)
ApplyPedDamagePack(ped,"SCR_Torture", 0.0, 9.0)
StopPedSpeaking(ped,true)
TaskWanderStandard(ped, 1.0, 10)
local pspeed = math.random(20,70)
local pspeed = pspeed/10
local pspeed = pspeed+0.01
SetEntityMaxSpeed(ped, 4.0)
if not NetworkGetEntityIsNetworked(ped) then
NetworkRegisterEntityAsNetworked(ped)
end
table.insert(peds, ped)
end
for i, ped in pairs(peds) do
if DoesEntityExist(ped) == false then
table.remove(peds, i)
end
pedX, pedY, pedZ = table.unpack(GetEntityCoords(ped, true))
if IsPedDeadOrDying(ped, 1) == 1 then
-- Set ped as no longer needed for despawning
local dropChance = math.random(0,100)
if GetPedSourceOfDeath(ped) == PlayerPedId() then
if dropChance >= 95 then
ForceCreateFoodPickupAtCoord(pedX,pedY,pedZ)
end
zombiekillsthislife = zombiekillsthislife+1
zombiekills = zombiekills+1
end
Citizen.InvokeNative(0xB736A491E64A32CF, Citizen.PointerValueIntInitialized(ped))
table.remove(peds, i)
else
playerX, playerY = table.unpack(GetEntityCoords(GetPlayerPed(-1), true))
SetPedArmour(ped, 100)
SetPedAccuracy(ped, 25)
SetPedSeeingRange(ped, 300.0)
SetPedHearingRange(ped, 300.0)
SetPedFleeAttributes(ped, 0, 0)
SetPedCombatAttributes(ped, 16, 1)
SetPedCombatAttributes(ped, 17, 0)
SetPedCombatAttributes(ped, 46, 1)
SetPedCombatAttributes(ped, 1424, 0)
SetPedCombatAttributes(ped, 5, 1)
SetPedCombatRange(ped,2)
SetAmbientVoiceName(ped, "ALIENS")
SetPedEnableWeaponBlocking(ped, true)
SetPedRelationshipGroupHash(ped, GetHashKey("zombeez"))
DisablePedPainAudio(ped, true)
SetPedDiesInWater(ped, true)
SetPedDiesWhenInjured(ped, false)
if pedX < playerX - 70 or pedX > playerX + 70 or pedY < playerY - 70 or pedY > playerY + 70 then
-- Set ped as no longer needed for despawning
local model = GetEntityModel(ped)
SetEntityAsNoLongerNeeded(ped)
SetModelAsNoLongerNeeded(model)
table.remove(peds, i)
end
end
end
end
end)
RegisterNetEvent("Z:cleanup")
AddEventHandler("Z:cleanup", function()
for i, ped in pairs(peds) do
-- Set ped as no longer needed for despawning
local model = GetEntityModel(ped)
SetEntityAsNoLongerNeeded(ped)
SetModelAsNoLongerNeeded(model)
table.remove(peds, i)
end
end)
-- SAFEZONES
--------------------------------------------------------------------------------------------------------------
------------First off, many thanks to @anders for help with the majority of this script. ---------------------
------------Also shout out to @setro for helping understand pNotify better. ---------------------
--------------------------------------------------------------------------------------------------------------
------------To configure: Add/replace your own coords in the sectiong directly below. ---------------------
------------ Goto LINE 90 and change "50" to your desired SafeZone Radius. ---------------------
------------ Goto LINE 130 to edit the Marker( Holographic circle.) ---------------------
--------------------------------------------------------------------------------------------------------------
-- Place your own coords here!
local zones = {
{ ['x'] = 1847.916015625, ['y'] = 3675.8190917968, ['z'] = 33.767009735108},
}
local notifIn = false
local notifOut = false
local closestZone = 1
--------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------
------- Creating Blips at the locations. --------------
-------You can comment out this section if you dont want any blips showing the zones on the map.--------------
--------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------
Citizen.CreateThread(function()
while not NetworkIsPlayerActive(PlayerId()) do
Citizen.Wait(0)
end
for i = 1, #zones, 1 do
local szBlip = AddBlipForCoord(zones[i].x, zones[i].y, zones[i].z)
SetBlipAsShortRange(szBlip, true)
SetBlipColour(szBlip, 2) --Change the blip color: https://gtaforums.com/topic/864881-all-blip-color-ids-pictured/
SetBlipSprite(szBlip, 398) -- Change the blip itself: https://marekkraus.sk/gtav/blips/list.html
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("SAFE ZONE") -- What it will say when you hover over the blip on your map.
EndTextCommandSetBlipName(szBlip)
ClearAreaOfPeds(zones[i].x, zones[i].y, zones[i].z, 1000, zombeez)
end
if #peds GetEntityCoords(GetPlayerPed(-1), true)
end)
--------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------
---------------- Getting your distance from any one of the locations --------------------------------------
--------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------
Citizen.CreateThread(function()
while not NetworkIsPlayerActive(PlayerId()) do
Citizen.Wait(0)
end
while true do
local playerPed = GetPlayerPed(-1)
local x, y, z = table.unpack(GetEntityCoords(playerPed, true))
local minDistance = 100000
for i = 1, #zones, 1 do
dist = Vdist(zones[i].x, zones[i].y, zones[i].z, x, y, z)
if dist < minDistance then
minDistance = dist
closestZone = i
end
end
Citizen.Wait(15000)
end
end)
--------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------
--------- Setting of friendly fire on and off, disabling your weapons, and sending pNoty -----------------
--------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------
Citizen.CreateThread(function()
while not NetworkIsPlayerActive(PlayerId()) do
Citizen.Wait(0)
end
while true do
Citizen.Wait(0)
local player = GetPlayerPed(-1)
local x,y,z = table.unpack(GetEntityCoords(player, true))
local dist = Vdist(zones[closestZone].x, zones[closestZone].y, zones[closestZone].z, x, y, z)
if dist <= 50.0 then ------------------------------------------------------------------------------ Here you can change the RADIUS of the Safe Zone. Remember, whatever you put here will DOUBLE because
if not notifIn then -- it is a sphere. So 50 will actually result in a diameter of 100. I assume it is meters. No clue to be honest.
NetworkSetFriendlyFireOption(false)
ClearPlayerWantedLevel(PlayerId())
SetCurrentPedWeapon(player,GetHashKey("WEAPON_UNARMED"),true)
TriggerEvent("pNotify:SendNotification",{
text = "<b style='color:#1E90FF'>You are in a SafeZone</b>",
type = "success",
timeout = (3000),
layout = "bottomcenter",
queue = "global"
})
notifIn = true
notifOut = false
end
else
if not notifOut then
NetworkSetFriendlyFireOption(true)
TriggerEvent("pNotify:SendNotification",{
text = "<b style='color:#1E90FF'>You are in NO LONGER a SafeZone</b>",
type = "error",
timeout = (3000),
layout = "bottomcenter",
queue = "global"
})
notifOut = true
notifIn = false
end
end
if notifIn then
DisableControlAction(2, 37, true) -- disable weapon wheel (Tab)
DisablePlayerFiring(player,true) -- Disables firing all together if they somehow bypass inzone Mouse Disable
DisableControlAction(0, 106, true) -- Disable in-game mouse controls
if IsDisabledControlJustPressed(2, 37) then --if Tab is pressed, send error message
SetCurrentPedWeapon(player,GetHashKey("WEAPON_UNARMED"),true) -- if tab is pressed it will set them to unarmed (this is to cover the vehicle glitch until I sort that all out)
TriggerEvent("pNotify:SendNotification",{
text = "<b style='color:#1E90FF'>You can not use weapons in a Safe Zone</b>",
type = "error",
timeout = (3000),
layout = "bottomcenter",
queue = "global"
})
end
if IsDisabledControlJustPressed(0, 106) then --if LeftClick is pressed, send error message
SetCurrentPedWeapon(player,GetHashKey("WEAPON_UNARMED"),true) -- If they click it will set them to unarmed
TriggerEvent("pNotify:SendNotification",{
text = "<b style='color:#1E90FF'>You can not do that in a Safe Zone</b>",
type = "error",
timeout = (3000),
layout = "bottomcenter",
queue = "global"
})
end
end
-- Comment out lines 142 - 145 if you dont want a marker.
if DoesEntityExist(player) then --The -1.0001 will place it on the ground flush -- SIZING CIRCLE | x y z | R G B alpha| *more alpha more transparent*
DrawMarker(1, zones[closestZone].x, zones[closestZone].y, zones[closestZone].z-1.0001, 0, 0, 0, 0, 0, 0, 100.0, 100.0, 2.0, 13, 232, 255, 155, 0, 0, 2, 0, 0, 0, 0) -- heres what all these numbers are. Honestly you dont really need to mess with any other than what isnt 0.
--DrawMarker(type, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown, BOOL faceCamera, int p19(LEAVE AS 2), BOOL rotate, char* textureDict, char* textureName, BOOL drawOnEnts)
end
end
end)
Hello can I change from the Blue drawmaker to a circle blips in the map? How to change it? thanks :))
We need a white list in safe zone for police men so they can use any gun
Ex: if they had this skin s_m_y_swat_01 they can use guns
Anyone has got a problem with changing the blip color? Mine is always white
SetBlipColour(szBlip, 2)
how can uninstall this script? when quit start in server.cfg no cant kill anything. any help me?
Did you give # before the script?
I removed totally and no kill anithing, but if put the script a start i kill
Anyone know how to change the color of safe zone to invisible ?
use this version is much better : https://github.com/syndicate1984/SafeZoneV2.0 (all credits goes to Syndicate that edit it not me!)
hi can i change in, safezone can put weapon? how?
bro can u add an exeption for cops to use guns in the safe zones ?
can i make cops use guns inside zone?
pls help…
hello is this mod still working ? ive been trying to make it work all day but with no luck…
i have it working at the moment on VRP and ESX, tell me what’s your error ?
Hi. This works perfectly for me. Very nice work, thankyou. Just one question - to anyone - How would I enable the ‘police’ job to bypass the safe zone. So they can still draw guns at least to make arrests on people who are hiding in the zone? Thanks in advance