[Release] Pillbox Hospital Interior (MLO)

Hello everyone! Today we have decided to release our interior of Pillbox Hill Medical Center that we have been working on for the last month. Interior is not that big, but it has everything you need. Enjoy using it!

Video

https://streamable.com/mwueo

Download

Installation

  1. Add the phxlsmc folder to your FiveM resources directory
  2. Edit your server.cfg and add start phxlsmc

Other

Doors coords
objName = GetHashKey('v_ilev_cor_firedoor'),
objCoords = vector3(333.7885, -593.4055, 28.80277),
textCoords = vector3(334.1, -592.72, 29.3),

objName = GetHashKey('v_ilev_cor_firedoor'),
objCoords = vector3(334.5754, -591.2445, 28.80277),
textCoords = vector3(334.37, -591.79, 29.3),

objName = GetHashKey('v_ilev_cor_firedoorwide'),
objCoords = vector3(337.2274, -584.0469, 28.81494),
textCoords = vector3(337.5, -583.28, 29.3),

objName = GetHashKey('v_ilev_cor_firedoor'),
objCoords = vector3(341.392, -572.5071, 28.81897),
textCoords = vector3(341.64, -571.85, 29.3),

objName = GetHashKey('v_ilev_cor_firedoor'),
objCoords = vector3(342.1784, -570.3473, 28.81897),
textCoords = vector3(341.98, -571.01, 29.3),

objName = GetHashKey('hei_prop_heist_cutscene_doorc_r'),
objCoords = vector3(321.0088, -559.9609, 28.88031),
textCoords = vector3(320.44, -560.28, 29.3),

objName = GetHashKey('hei_prop_heist_cutscene_doorc_r'),
objCoords = vector3(318.7677, -561.0198, 28.88031),
textCoords = vector3(319.37, -560.71, 29.3),

objName = GetHashKey('v_ilev_cor_firedoor'),
objCoords = vector3(345.0586, -567.9648, 28.82051),
textCoords = vector3(345.66, -568.26, 29.3),

objName = GetHashKey('v_ilev_cor_firedoor'),
objCoords = vector3(347.2267, -568.7333, 28.82051),
textCoords = vector3(346.6, -568.48, 29.3),

objName = GetHashKey('v_ilev_cor_firedoor'),
objCoords = vector3(346.8181, -572.0256, 28.7973),
textCoords = vector3(346.58, -572.58, 29.3),

objName = GetHashKey('v_ilev_cor_firedoor'),
objCoords = vector3(346.031, -574.1888, 28.7973),
textCoords = vector3(346.26, -573.61, 29.3),
Removing npc
Citizen.CreateThread(function()
    while (true) do
        ClearAreaOfPeds(342.44, -587.00, 27.79, 50.0, 1)
        Citizen.Wait(0)
    end
end)
77 Likes

Holy…

1 Like

I love you :heart_eyes::heart_eyes::heart_eyes:

1 Like

Congratulations on making a unique Pillbox interior. Not the same as the 10 other identical ones of the upstairs portion. May I suggest you could make a staircase that joins the top and bottom floor :stuck_out_tongue: Yeah it’d be a big staircase, but it would be nice to join the 2 levels.

7 Likes

that would be pretty cool

1 Like

or even if you could somehow get a working lift put in

One word, Wow :stuck_out_tongue:

3 Likes

dont think thats possible right now… unless either a script gets made or he just puts the elevator in and have the player teleport

Really nice release, thank you. :mascot:

1 Like

wow great job bro!!!1

1 Like

does this open the doors as well or do we need to do this please

This looks amazing

1 Like

Why does the upper floor looks like a disaster not like before?

This is glorious. Server loves it. One single request, add a door to the back side of the hospital so I can add my own teleporter to it to the top part of Pillbox.

2 Likes

HOLY fuck sticks batman!!!

1 Like

Legen… Wait fot it.

DARY!

1 Like

amazing dude just been having some rp in there with a few of my people …. nice work <3 keep it up

1 Like

there is a elevator in there lol iv placed a tp marker in there

['pillbox ground'] = {
		['Job'] = 'none',
		['Enter'] = { 
			['x'] = 340.41, 
			['y'] = -595.15, 
			['z'] = 27.79,
			['Information'] = '[~r~E~s~] go to ~y~foor 1' 
		},

		['Exit'] = {
			['x'] = 325.35, 
			['y'] = -598.81, 
			['z'] = 42.29, 
			['Information'] = '[~r~E~s~]  go to ~y~ground floor' 
		}
	},

here are the cords if you want to use teleports to go from this one to the other

4 Likes

Great job !
Just one remark : at 0.28 (in the video), how can the 2 beds on this room can be moved outside this room, as it’s a single door ? :slight_smile: (I mean, I know the beds are probably attached to the floor, but in a real scenario, they will probably will be moved, with a patient on it, from one room to another. )

1 Like