thk u
Ok in the next update
Excuse me what? Iâve never said anything offensive to you lmao
When you say shit?
Sigh⌠It wasnât toward you
ahahahahahah sorry i remove immediately my post
Hi ! Do you know why it doesnât work for me ? when i shooted inside the bulding i see only blips and thatâs it (
the idea is fairly good⌠and fun to watch⌠iâm gonna dry it, add some things and if possible iâll make a pull request for you on github
I made it a little better for you sir.
Take a look at it it still needs some more work tho. but you will get a good idea from this i hope.
Instead of over 1000 lines i created already now in 200.
If you have any questions let me know.
Thk u bro
Did you know how can i make the breakable glass in jewelry?
For that you would need to delete the original glass/prop and replace it with another prop.
Also what i would to is make it so you need atleast a shotgun or rifle because when you do it with a weapon the animation looks a bit weird.
Did you start it after loading ESX?
From this point of view it seems you are loading this resource before esx. or you are not using ESX
I try to search on the Fivem props but there isnât smash case
Or if you want send me all object list with images, i lost the link
This script is great, our servers loves it.
Only issue is, if someone enters the sell area, even if they leave, the player continues to sell jewels. I want it to stop selling if they leave the sell area.
Hereâs what I have so far.
Possible to restrict the start of the robbery to when there are more than 5 officer online?
in the config, there is this line
Config.RequiredCopsRob = 5
Do that and then boom but if you want it to be able to sell when there is 5 officers online change
Config.RequiredCopsSell = 0
to
Config.RequiredCopsSell = 5
Has anyone the problem that there is no interior and you just fall down under textures after u walk in ?
Get bob_ipl