Auto-Kick Solo Session
In roleplay, solo session can do anything for make money.
For example, when a player finds themself alone, he can rob and the police don’t see them.
When the problem occurs, console say : “Incomplete Routing Packet”
Just kick player when client not equal server as solo session.
Property
- Kick when player count client not equal server.
- Other player connect bypass.
- Client check source id for bypass.
- Suppport OneSync 1024 slot.
`Make by 💪😎👌️ DarkRolePlay Thailand [discord.gg/DarkRPTH](http://www.discord.gg/DarkRPTH)`
Download: https://github.com/chaixshot/fivem/tree/master/solokick
10 Likes
Looks great. Can’t wait to use this on my server.
If you copy pasta something, at least remove hints about it, lol
-- Version Checking down here, better don't touch this
5 Likes
Any updates? Seems like alot of people are being kicked for solo sessions
Check debug print.
Or looking update.
Ex
[ 20397672] Solo session clientPlayerNumber-1 serverPlayerNumber-23
Wird question - no one mentioned random kicks in this topic - are you sure you are not thinking about the other release? the 1.0 ?
Check for 3.0 update.
Check solo when other player spawned.
Its not workin, player still are in Solo Session
Use AddEventHandler("playerConnecting",function(name,setMessage, deferrals)
event?
1 Like
Where i have to use this?
why the script don’t kick player when they are in solo session…?
1 Like
Autokick is great… but does someone know why solo session occurs and/or “force resync” player in same session ?
Check for update. (20 ch)
Drage1
16
What does defferals mean? And where i can insert it?
1 Like
Why do you want to kick Han Solo? ( kappa ) --------------------------
Will it work with normal 32 player server as well? Or do I have to change it to 31?
for id = 0, 255 do
if NetworkIsPlayerActive(id) then
count = count+1
end
end
it will , its for onesync compatibility
shz0r
21
Is it working ? Last time I checked it was kicking everyone even people that is not in solo sessions.