It works again …
A possible explanation: It is important to place the Lambda among the first lua files that are loaded via the yml file, and it will come ‘every time’ (Something must have conflict) ;-).
Thanks for the share, helped me fix mine too.
Edit: The only issue I am having is that people are able to disable “delete previous vehicle” when spawning vehicles allowing them to spam vehicles and although I am trying to find/script a way to prevent it, it doesn’t seem like I can unless I knew how to compile it for server side.
Can we change M to F1?
you can change whatever you like
Are you able to help me/point me in the right direction? Please it will be really helpful for me. Im not sure what the code Is I have to change because I don’t know JS
Sorry, didn’t realise it was JS… Looks like it’s made that way on purpose to stop people stealing or modifying it. Don’t think you can from the look of that .js
fs well thanks for the help
it’s open source though?
Why would the person who made it server-sided make it the way this is then?
… because that’s how C++ works - you have to compile it?
The menu started working but no longer opens when i press m, but it works for everyone on the server how do i fix my client side issue
Did you manually change the key to M? If not, the default key is F1
on this version the default key is M you cant change it
Have you changed your local keybindings?
No because you cant change keybinding for this server sided menu
I know, it sucks Would be so cool
you can change the keybind if you so desire
Can u show us how to???
Can anyone shed some light on my issue?
sadly i don’t know how to compile it, just saying it is possible.