playerSpawn

help

#1

I am trying to catch the playerSpawn event. From what I have read, playerSpawn is only available on the client side. Below is the code I am using but it doesn’t work…

namespace Client
{
    public class Client : BaseScript
    {
        public Client()
        {
            Tick += OnTick;
            EventHandlers.Add("playerSpawned", new Action<Player>(OnPlayerSpawn));
        }

        private async Task OnTick()
        {
            await Delay(100);
        }

        private void OnPlayerSpawn([FromSource]Player player)
        {
            TriggerEvent("chatMessage", "", new[] { 0, 0, 0 }, "Player Spawned!");
        }
    }
}


#2

Player ([FromSource]Player player) is only available for server side event if i am not wrong.
Juste replace Player by dynamic

EventHandlers["playerSpawned"] += new Action< dynamic >(OnPlayerSpawn);

private void OnPlayerSpawn(object obj)
{
            //Handle  your stuff
}

#3

SheppeR,
Thank you for you input and assistance. I made your recommend changes and I still do not see the event getting triggered.


#4

Its should work
try to put a debug message Debug.WriteLine(“Hello World Spawn Event”);


#5

I am still working on this issue and have not solved it yet. The code below shows the simple script I am loading and according to another post I saw in the forum, it should span the client debug console. I press F8 and do not see the spam.

Something I notice in the log output when I start the server is this…

Loaded shared.net, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null into ScriptDomain_1150916478
Loaded server.net, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null into ScriptDomain_1150916478

The client resource is named client.net.dll, should I not see it load as well? The __resource.lua look like this.

client_script {
	"shared.net.dll",
	"client.net.dll"
}
server_script {
	"shared.net.dll",
	"server.net.dll"
}
// Client Script
namespace client
{
    public class Client : BaseScript
    {
        public Client()
        {
            Tick += OnTick;
        }

        private async Task OnTick()
        {
            await Delay(100);
            Debug.WriteLine("**** Client Tick ****");
        }
    }
}


//Server Script
namespace server
{
    public class Server : BaseScript
    {
        public Server()
        {  }
    }
}


#6

Debug.WriteLine("**** Client Tick ****"); is on client side, open your client console (F8) when you are in game


#7

That is where I am looking.

Here is my CitizexFX.log … it does have an error.

CitizenFX.log (75.1 KB)


#8

Set Build -> Target Platforms -> Any CPU, aslo use .Net4.5.2


#9

SheppeR, That fixed it, you are a R*!

Thank You!