[PAID][ESX/QB] Eyes Driving School

Tebex (BUY)


Thanks to its simple config structure and allowlist, you can determine which licenses can be obtained in that area.


Config.Locations = {
    { 
        allowlist = {'car', 'motor'},
        coords = vector3(240.197800, -1379.841797, 32.728149),
        hash = "mp_f_deadhooker",
        heading = 150.00,
        marker = "Car License",
        blip = {
            ["active"] = true,
            ["name"] = "Car License",
            ["colour"] = 4,
            ["id"] = 56
        },
    },

    { 
        allowlist = {'boat'},
        coords = vector3(-784.602, -1355.61, 4.1502),
        hash = "mp_f_deadhooker",
        heading = 250.00,
        marker = "Boat License",
        blip = {
            ["active"] = true,
            ["name"] = "Boat License",
            ["colour"] = 16,
            ["id"] = 427
        },
    },

    { 
        allowlist = {'air'},
        coords = vector3(-950.17, -3010.01, 12.95),
        hash = "s_m_m_pilot_01",
        heading = 67.00,
        marker = "Air License",
        blip = {
            ["active"] = true,
            ["name"] = "Air License",
            ["colour"] = 16,
            ["id"] = 307
        },
    },

    { 
        allowlist = {'truck'},
        coords =  vec3(842.81, -3069.45, 4.90),
        hash = "s_m_m_trucker_01",
        heading = 5.00,
        marker = "Truck License",
        blip = {
            ["active"] = true,
            ["name"] = "Truck License",
            ["colour"] = 16,
            ["id"] = 477,
        },
    },

}

Will it support esx_license? :arrows_counterclockwise:

Yes, all your active licenses will work seamlessly without any additional adjustments needed. :heavy_check_mark:
Will vehicles stack on top of each other if parking spaces are full? :red_car::dash:


No, if parking spaces are full, vehicles will transfer to other adjacent coordinates listed as 1-2-3-4. :parking:


What sets you apart from other systems?

You have the flexibility to determine aspects such as UI and question responses. :speech_balloon::art:


  • How easy is it to adapt to my gallery? :framed_picture:
  • Is adding a callback sufficient? All you need to do is send the type status, whether it’s ‘driver’ or ‘truck’, and if available, the gallery will open in the – CODE section. :arrows_counterclockwise::telephone_receiver:
  • What is your support status? :hammer_and_wrench::telephone_receiver:

  Callback("es:checkLicense", function(is) -- client callback 
        if is then 
          -- CODE
        end
    end, 'driver')

-----------------------------------------------------------------------------
   TriggerEvent('esx_license:checkLicense', source, 'boat', function(is) -- server callback 
        if is then
            -- CODE
        end
    end)

What we mean is that there’s no change, and you can query whichever license you want in less than a minute. If you encounter any issues, you can request support by opening a ticket.

Other Scripts;

[QBCore - ESX] Argus Hud

[QBCore - ESX] Blue Garage

[QBCore - ESX] Vehicle Shop

[QBCore - ESX] Chat System

[QBCore - ESX] WeaponShop

To see more…

Code is accessible Yes
Subscription-based No
Lines (approximately) +500
Requirements ESX / QBCore
Support Yes