OneSync: player's ped distance culling

Hello, in addition to onesync_distanceCullVehicles it could be nice to have the same thing for player’s peds. I don’t know if it involves other factors or if it is harder to do that.

Having the same thing for player’s peds could be nice or maybe a native to recreate/revive the deleted ped.

No. It would break every single script that relies on player ped iteration on the client side, which is why this would only happen if there’s a dummy CPhysical-style class replacing the player ped that gets switched out for the ‘real’ ped when needed.