Is this native Native SetPlayerHealthRechargeMultiplier not working?
Good day fellow FiveMers
I’m working on a projects that I will be releasing to the community once done, but it seems like I’ve hit a wall on a native.
I try using
SetPlayerHealthRechargeMultiplier(GetPlayerPed(-1), 0)
health still regens
I try using
SetPlayerHealthRechargeMultiplier(myPed, 0)
predefined variable for myPed, health still regens
found out it was a float and not an int so I then
SetPlayerHealthRechargeMultiplier(GetPlayerPed(-1), 0.000)
health still regens
I try using
SetPlayerHealthRechargeMultiplier(myPed, 0.000)
predefined variable for myPed, health still regens
They I thought okay, mybe it’s a -1 type deal so…
SetPlayerHealthRechargeMultiplier(GetPlayerPed(-1), -1)
health still regens
I try using
SetPlayerHealthRechargeMultiplier(myPed, -1)
predefined variable for myPed, health still regens
Sooo… Does this not work or is there a magic trick to it?
The game by default regens your health to 3/5 of your max health I don’t want it to regen at all.
I tried searching that native on the whole forum and got nothing.
Thanks everyone!