I run FiveM Client side-by-side with JC3MP, and MTA, It formerly replaced ■■■■■■ none of which ever timed out. Well not with the frequency of the FiveM client which affords us not one but two different connection time outs yet zero auto reconnects. If you’ve ever used IV:MP or ■■■■■■ you know about the one thing they did right was their faultless auto reconnect systems. Where here on FiveM reconnect can be a 60 second buzz kill, there it is a seamless 5-10 seconds. Why is the FiveM connection, now nearly 3 years old, still so fragile?
What is the 10 second timeout caused by? Is there anyway to reduce its happening?
What is the 15 second timeout caused by? Is there anyway to reduce its happening?
Why is their Ownkba message in Cyrillc and not English as my game is…
Why is there no reconnect button in the timeout message?
Why does it take 15 seconds for the Timeout message button to be pressable?
And when will you be adding auto reconnect as every client made this decade comes with natively?
Also after the client is disconnected, it does nothing to reconnect, but manages to lag my i7-4790 while its doing “something” in the background, this lag causes my mouse cursor to momentarily freeze. and only while it is disconnected, otherwise never.
GTA V version? 141 Up to date? Yes Legit or Pirate copy? Legit Steam/CD/Social Club? Social Club Windows version? 8.1 Pro Did you try to delete caches.xml and try again? Yes Error screenshot (if any) None System specifications i7 nVidia What did you do to get this issue? Played FiveM What server did you get this issue on? Random CitizenFX.log file No idea where that is .dmp files/report IDs ditto…