I run FiveM Client side-by-side with JC3MP, and MTA, It formerly replaced RageMP none of which ever timed out. Well not with the frequency of the FiveM client which affords us not one but two different connection time outs yet zero auto reconnects. If you’ve ever used IV:MP or RageMP you know about the one thing they did right was their faultless auto reconnect systems. Where here on FiveM reconnect can be a 60 second buzz kill, there it is a seamless 5-10 seconds. Why is the FiveM connection, now nearly 3 years old, still so fragile?
What is the 10 second timeout caused by? Is there anyway to reduce its happening?
What is the 15 second timeout caused by? Is there anyway to reduce its happening?
Why is their Ownkba message in Cyrillc and not English as my game is…
Why is there no reconnect button in the timeout message?
Why does it take 15 seconds for the Timeout message button to be pressable?
And when will you be adding auto reconnect as every client made this decade comes with natively?