Hello ive been looking for the native used to make a ped go into the injured/limp animation. Is anyone able to help me find this? Thanks in advanced
“move_m@injured”
20 characters
To enable:
RequestAnimSet("move_m@injured")
while not HasAnimSetLoaded("move_m@injured") do
Citizen.Wait(0)
end
SetPedMovementClipset(GetPlayerPed(-1), "move_m@injured", true)
To Disable:
ResetPedMovementClipset(GetPlayerPed(-1))
ResetPedWeaponMovementClipset(GetPlayerPed(-1))
ResetPedStrafeClipset(GetPlayerPed(-1))
1 Like
Thanks guys really appreciate it.
@nopixel Where do i have to add this?
RequestAnimSet(“move_m@injured”)
while not HasAnimSetLoaded(“move_m@injured”) do
Citizen.Wait(0)
end
SetPedMovementClipset(GetPlayerPed(-1), “move_m@injured”, true)