It’s already known that the 16Mb limit is problematic. An increase in the stream limit would definitely be welcomed, as contemporary issues with streaming involve crashing due to the limitations of the current system.
Furthermore, I have seen the reasons why which I believe isn’t a rational excuse for the limit not being raised. One user stated that, “Developers don’t take advantage of high resolution textures, and it isn’t seen in modern games.”. To me, this does not come off as a valid reason due to the simple fact that the modifications being streamed are from a third party source, where efficiency and compression isn’t the main desire, whereas high-res, high-poly textures are.
Alternatively, a variable to change the max stream size would be desirable.
Edit: Stop reviving my dead post please thank you <3