[How-To] Add dirty money into "old" ES mode

In Vdk_Inventory :slight_smile: in server.lua ^^

thank you verry Munch

but i have a problem i don’t have the UI in game, i don’t saw the DirtyMoney icon and amount :dagger:

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Does it work for anyone? We can have a small screen to see what it gives

Doesn’t work for me can’t see dirty money at all.

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Same for me, rcon command does not work, no display of dirty money … hope that the problem is resolved.

edit: rcon work but no display

No dirty money HUD display…

Hello i did the tutorial but i can see no dirty money on my screen :


I will check this. I probably missed something in the ui.html
It will be fixed :slight_smile:

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Any idea for this one ? Cause I don’t have dirty money display on hud

me too, I think there is an error in the ui.html

Have you prepared it? I need it for my server

The ui HUD is display for you ?

Yes

Can you put the script in .rar or .zip here please ?

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es_free or es_roleplay ?

I have Es_freeroam :slight_smile:

sorry i have es_roleplay which is very different de es_free

Me too I have es_roleplay

–> es_roleplay\server\roleplay_area.lua

line 86

RegisterServerEvent('es_roleplay:spawn')
AddEventHandler('es_roleplay:spawn', function()
	TriggerEvent('es:getPlayerFromId', source, function(user)
		if(user)then
			TriggerClientEvent('es:activateMoney', source, user.money)
			TriggerClientEvent('es:activatedirtyMoney', source, user.dirty_money)
		end
	end)

	local pos = nil
	if(game.secondaryArea)then
		local spawns = MergeTable(game.currentArea.spawns, game.secondaryArea.spawns)
		pos = spawns[ math.random( #spawns ) ]
	else
		pos = game.currentArea.spawns[ math.random( #game.currentArea.spawns ) ]
	end

	local model = "mp_m_freemode_01"
	TriggerClientEvent('es_roleplay:spawnPlayer', source, pos.x, pos.y, pos.z, model)
end)