Trying to fix a ped within the peds.meta file
As of now, the ped is working fine when it replaces ranger female, but gets wrinkly shirt textured arms when in an addon slot
Black one is replaced and blue shirt is add-on.
Also tested the model and works fine both version in replace?
What do I need to do in peds.meta to get the same results as the replace ped?
Thanks!
<?xml version="1.0" encoding="UTF-8"?>
<CPedModelInfo__InitDataList>
<InitDatas>
<Item>
<Name>pb1_f_01</Name>
<PropsName>pb1_f_01_p</PropsName>
<ClipDictionaryName>move_f@generic</ClipDictionaryName>
<ExpressionSetName>expr_set_ambient_female</ExpressionSetName>
<Pedtype>CIVFEMALE</Pedtype>
<MovementClipSet>move_f@generic</MovementClipSet>
<StrafeClipSet>move_ped_strafing</StrafeClipSet>
<MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet>
<InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet>
<FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet>
<AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet>
<DefaultGestureClipSet>ANIM_GROUP_GESTURE_F_GENERIC</DefaultGestureClipSet>
<FacialClipsetGroupName>facial_clipset_group_gen_female</FacialClipsetGroupName>
<DefaultVisemeClipSet>ANIM_GROUP_VISEMES_F_LO</DefaultVisemeClipSet>
<PoseMatcherName>Male</PoseMatcherName>
<PoseMatcherProneName>Male_prone</PoseMatcherProneName>
<GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
<CreatureMetadataName>ambientPed_upperWrinkles</CreatureMetadataName>
<DecisionMakerName>DEFAULT</DecisionMakerName>
<MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
<DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
<PedCapsuleName>STANDARD_FEMALE</PedCapsuleName>
<RelationshipGroup>CIVMALE</RelationshipGroup>
<NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
<PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
<DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
<DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
<Personality>SERVICEMALES</Personality>
<CombatInfo>DEFAULT</CombatInfo>
<VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
<AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
<AbilityType>SAT_NONE</AbilityType>
<ThermalBehaviour>TB_WARM</ThermalBehaviour>
<SuperlodType>SLOD_HUMAN</SuperlodType>
<ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
<DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
<IsStreamedGfx value="false" />
</Item>
</InitDatas>
</CPedModelInfo__InitDataList>