So i am looking for some help in making a code that when someone types /charselect 1,2,3 they must wait 5mins before the command is executed.
local timer = false
in the command
if charNumber == 1 and timer == false then
timer = true
SetTimeout(300000, function()
timer = false
end)
....
I think this helps
Thanks for the fast reply. However is there a way to put this into a separate resource as the command for the current command is confusing. Or if you can help me put that code into the code below much will be appreciated
TriggerEvent('es:addGroupCommand', 'charselect', "user", function(source, args, user)
local charNumber = tonumber(args[1])
getCharacters(source, function(data)
if charNumber == 1 then
local data = {
identifier = data.identifier,
firstname = data.firstname1,
lastname = data.lastname1,
dateofbirth = data.dateofbirth1,
sex = data.sex1,
height = data.height1
}
if data.firstname ~= '' then
updateIdentity(GetPlayerIdentifiers(source)[1], data, function(callback)
if callback == true then
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "Updated your active character to " .. data.firstname .. " " .. data.lastname .. "!")
else
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "Failed To Update Identity!")
end
end)
else
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "You don\'t have a character in slot 1!")
end
elseif charNumber == 2 then
local data = {
identifier = data.identifier,
firstname = data.firstname2,
lastname = data.lastname2,
dateofbirth = data.dateofbirth2,
sex = data.sex2,
height = data.height2
}
if data.firstname ~= '' then
updateIdentity(GetPlayerIdentifiers(source)[1], data, function(callback)
if callback == true then
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "Updated your active character to " .. data.firstname .. " " .. data.lastname .. "!")
else
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "Failed To Update Identity!")
end
end)
else
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "You don\'t have a character in slot 2!")
end
elseif charNumber == 3 then
local data = {
identifier = data.identifier,
firstname = data.firstname3,
lastname = data.lastname3,
dateofbirth = data.dateofbirth3,
sex = data.sex3,
height = data.height3
}
if data.firstname ~= '' then
updateIdentity(GetPlayerIdentifiers(source)[1], data, function(callback)
if callback == true then
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "Updated your active character to " .. data.firstname .. " " .. data.lastname .. "!")
else
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "Failed To Update Identity!")
end
end)
else
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "You don\'t have a character in slot 3!")
end
else
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "Failed To Update Identity!")
end
end)
end, function(source, args, user)
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficienct permissions!")
end, {help = "/charselect 1,2,3"})
local timer = false
TriggerEvent('es:addGroupCommand', 'charselect', "user", function(source, args, user)
local charNumber = tonumber(args[1])
getCharacters(source, function(data)
if charNumber == 1 then
local data = {
identifier = data.identifier,
firstname = data.firstname1,
lastname = data.lastname1,
dateofbirth = data.dateofbirth1,
sex = data.sex1,
height = data.height1
}
if data.firstname ~= '' then
updateIdentity(GetPlayerIdentifiers(source)[1], data, function(callback)
if callback == true then
if timer == false then
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "Updated your active character to " .. data.firstname .. " " .. data.lastname .. "!")
timer = true
SetTimeout(300000, function()
timer = false
end)
end
else
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "Failed To Update Identity!")
end
end)
else
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "You don\'t have a character in slot 1!")
end
elseif charNumber == 2 then
local data = {
identifier = data.identifier,
firstname = data.firstname2,
lastname = data.lastname2,
dateofbirth = data.dateofbirth2,
sex = data.sex2,
height = data.height2
}
if data.firstname ~= '' then
updateIdentity(GetPlayerIdentifiers(source)[1], data, function(callback)
if callback == true then
if timer == false then
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "Updated your active character to " .. data.firstname .. " " .. data.lastname .. "!")
timer = true
SetTimeout(300000, function()
timer = false
end)
end
else
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "Failed To Update Identity!")
end
end)
else
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "You don\'t have a character in slot 2!")
end
elseif charNumber == 3 then
local data = {
identifier = data.identifier,
firstname = data.firstname3,
lastname = data.lastname3,
dateofbirth = data.dateofbirth3,
sex = data.sex3,
height = data.height3
}
if data.firstname ~= '' then
updateIdentity(GetPlayerIdentifiers(source)[1], data, function(callback)
if callback == true then
if timer == false then
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "Updated your active character to " .. data.firstname .. " " .. data.lastname .. "!")
timer = true
SetTimeout(300000, function()
timer = false
end)
end
else
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "Failed To Update Identity!")
end
end)
else
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "You don\'t have a character in slot 3!")
end
else
TriggerClientEvent('chatMessage', source, "[IDENTITY]", {255, 0, 0}, "Failed To Update Identity!")
end
end)
end, function(source, args, user)
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficienct permissions!")
end, {help = "/charselect 1,2,3"})
Dindt test, but i think this is working at 100%
1 Like
Yeah i tested this out & sadly it doesn’t work. Still sets the players character like normal instead of having to wait. Do you know what else to try?