Would be very useful. For example for new updates or just some add-ons.
Huh? You can ‘stream’ any file that’s normally registered in a streaming module (.y**, .gfx), and you can load (not stream!) any data file that’s supported by DLC.
What is it that you want to load, specifically, that’s in said ‘new updates’ or ‘add-ons’?
fivem_loves_you_528664ed573dbd9
I’m dead
I meant audio Files for example
You already can load those, though? It’ll cause a big initial download, but if you have audio files and a game.dat151.rel + sounds.dat54.rel for it, you can load them.
For example:
files {
'gd/dlcthing_game.dat151.nametable',
'gd/dlcthing_game.dat151.rel',
'gd/dlcthing_sounds.dat54.nametable',
'gd/dlcthing_sounds.dat54.rel',
'dlc_thing/carcar.awc',
'dlc_thing/carcar_npc.awc',
}
data_file 'AUDIO_GAMEDATA' 'gd/dlcthing_game.dat'
data_file 'AUDIO_SOUNDDATA' 'gd/dlcthing_sounds.dat'
data_file 'AUDIO_WAVEPACK' 'dlc_thing'
(taken from this GTA5-Mods mod, use <audioNameHash>carcar</audioNameHash>
in your add-on vehicles.meta. the ‘please don’t reupload’ is ignored given how only audio files were used that were ripped from another video game, so the person compiling the files has no rights over the data itself)
@einsteinium, Maybe a basic question but how do you extract these file from an RPF file ?
Did you used OpenIV ?
These files didn’t come from an RPF, they were manually created using currently-private (as they’re not user-friendly) tools.
Oh no my bad, I though he got a rtf file from gta-modding…
Thanks for anwsered
Does it mean it is possible, but we can’t do it rn because the tools to create the files are private?
You can do the same to R*'s audio files they ship with their ‘new updates’, no need to modify the files.
Wow, I am such a dumbass. Thanks, can be closed I think. Thanks guys
Thanks @Kyominii Your Link helped me a lot