A performance bug can hide in the tiniest details


This post (in a generally helpful topic) shows a practical examination of a performance bug causing game performance to suffer heavily, including a fun try-this-at-home experiment to lower your frame rate nearly instantly.


Thanks for the insight, I’ve been looking for something like this for some time as I currently have 180 resources and I’d like to figure out what is degrading the clientside performance.

Keep the updates coming! :tada: