Zombies bloody ped



Good time of day, guys. There was a question, how to make a ped bloody? Zombies without blood - not zombies)


Take a look at this.


Can you please, more in detail) How to use this function?



ApplyPedBlood(Ped ped, int boneIndex, float xRot, float yRot, float zRot, char* woundType)

Reference example:

PED::APPLY_PED_BLOOD(l_4B, 3, 0.0, 0.0, 0.0, "wound_sheet");

Using lua it’d be something like this:

ApplyPedBlood(ped, 3, 0.0, 0.0, 0.0, "wound_sheet")


ApplyPedBlood(ped, 3, 0.0, 0.0, 0.0, “wound_sheet”) does not give anything :frowning:


Did you specify a valid ped?


GetPlayerPed(-1) enough valid ped?


should be yeah. not sure what’s wrong. Never used the native myself.


I had the idea of spawning the pedes high above the ground, and then revive them after the fall, but they hang in the air…

Not a very good way, especially if there is a native way



ApplyPedDamagePack(GetPlayerPed(-1), "Fall", 100, 100);


How can I add this to the code i have below?



just paste it into line 79:

ApplyPedDamagePack(ped, "Fall", 100, 100)


Thank you! (post must be 20 characters)


Are there any other Ped Damage packs besides “Fall”?