Good time of day, guys. There was a question, how to make a ped bloody? Zombies without blood - not zombies)
3 Likes
Can you please, more in detail) How to use this function?
Syntax:
ApplyPedBlood(Ped ped, int boneIndex, float xRot, float yRot, float zRot, char* woundType)
Reference example:
PED::APPLY_PED_BLOOD(l_4B, 3, 0.0, 0.0, 0.0, "wound_sheet");
Using lua itβd be something like this:
ApplyPedBlood(ped, 3, 0.0, 0.0, 0.0, "wound_sheet")
ApplyPedBlood(ped, 3, 0.0, 0.0, 0.0, βwound_sheetβ) does not give anything
Did you specify a valid ped?
GetPlayerPed(-1) enough valid ped?
should be yeah. not sure whatβs wrong. Never used the native myself.
I had the idea of spawning the pedes high above the ground, and then revive them after the fall, but they hang in the airβ¦
Not a very good way, especially if there is a native way
How can I add this to the code i have below?
https://mega.nz/#!BfonxSBC!ScSUm58fPTHcaF04MiYJNjWcxHeGvOebnVb3KB1ptX8
just paste it into line 79:
ApplyPedDamagePack(ped, "Fall", 100, 100)
1 Like
Thank you! (post must be 20 characters)
1 Like
Are there any other Ped Damage packs besides βFallβ?