Finding out about some natives that need new documentation
Plans for some generic and beautiful models to be released upon launch.
If you want to join in on helping with the project please PM me! The more help the better. We have 3 respected scripters starting work.
(11/28/2018) Status Update 2:
Groundwork:
coloring the lights (done)
flashing the lights (done)
drawing eviormentals (maybe?)
syncing (halfway there)
basic controls (done)
Fluff:
UI
Extra stuff like alley lights
takedown lights
siren control (sorta done)
spotlight
changing patterns (done)
Finalizing
heavy testing (full server)
bug fixes
finalizing everything else
We have the basics down, we are working on syncing and using a new way of drawing environmental to prevent purple messes. After all if it doesn’t look good whats the point?
ELS Advantages:
Stages
Lights anywhere
Easier to model lightbars
ELS Disadvantages:
Limited by amount of extras
Still using pre-colored textures
Not able to change light colors on the fly without using another extra in the same place
Damage sync not working
So we were looking to tackle some of the issues that ELS has
Before we continue, we started looking into this when I saw a video by BXBuggs.
So he should get all credit for discovering how to do this. I simply figured out how he did it and I like sharing with the community.
How EVL works:
Each “light-head” is a white texture
Every light is a mod on a car (IE: Front bumper)
There is a blank model used to switch out the light to
The modkit is setup as a daytime running light (External ID 0)
Then (based upon setup) you set the each light to be a “mod color” like how you can change the color of a spoiler and not the car
So in a sense instead of turning extras on and off, you are changing a modkit from ID 1 (light texture aka on) to ID 2 (blank model aka off)
The light textures are white so you can use native GTA color switching to change the color of the light head on the fly
They are also daytime running lights so they look bright from a distance naturally.
EVL Advantages:
Everything that ELS has
36 light heads possible (50 mod types, 14 are engine and wheels and stuff)
No issues with cars fixing or the door glitch (yea no damage issues)
Look good from a distance
Changing light colors on the fly and natively
Still just as easy for modelers to make (also easy to convert existing cars)
EVL Disadvantages
Still only 36 light heads possible (its still a lot)
Would not be compatible with ELS cars (still very easy to convert)
We are putting this information out there, not because we are making a script/mod for it.
We are hoping someone wants a fun project and modifies an existing ELS script.
Here is a demo video which we started researching off of:
Really hope someone wants to take on the scripting part of this. It free’s up So Many Resources that ELS pulls as well as the PITA that Non ELS is (I H.A.T.E doing Non ELS Models lol)
BXBUGS has already made a private version of it (You can see it in the video) however we are looking for someone who does scripting that might want to make a public version of it for both SP and FiveM communities
I would like to get more information on this. Might be able to help a little. I tried to read the explanation you provided but my little knowledge on vehicle models makes me confused reading it.
We have some Alpha Testing Footage that we wanted to share with the community on the great progress the scripters have made with testing and learning with a Prototype car that I built.
I can’t wait for this to be released. Even the early build. I would absolutely LOVE to test this out with my server’s cars. Is there an exact date on when that may be or?
No exact date yet. We are really shooting to be done by Christmas. No promises because there are definitely some hurdles and we want to make sure the release is a fully featured one and not like a basic release. For more information on the progress, our discord is on the GitHub. We will continue to update this thread for major things but if you want to track more closely that is the best place.