[WIP] [R&D] Emergency Vehicle Lights | The next generation of ELS

E.V.L.
Emergency.Vehicle.Lighting

UPDATES:

(11/11/18) Status Update 1:
  • Scripting team setup
  • Work on script beginning
  • Interface being built
  • Finding out about some natives that need new documentation
  • Plans for some generic and beautiful models to be released upon launch.
    If you want to join in on helping with the project please PM me! The more help the better. We have 3 respected scripters starting work.

(11/28/2018) Status Update 2:
  1. Groundwork:
  • coloring the lights (done)
  • flashing the lights (done)
  • drawing eviormentals (maybe?)
  • syncing (halfway there)
  • basic controls (done)
  1. Fluff:
  • UI
  • Extra stuff like alley lights
  • takedown lights
  • siren control (sorta done)
  • spotlight
  • changing patterns (done)
  1. Finalizing
  • heavy testing (full server)
  • bug fixes
  • finalizing everything else

We have the basics down, we are working on syncing and using a new way of drawing environmental to prevent purple messes. After all if it doesn’t look good whats the point?


ELS Advantages:

  • Stages

  • Lights anywhere

  • Easier to model lightbars

ELS Disadvantages:

  • Limited by amount of extras
  • Still using pre-colored textures
  • Not able to change light colors on the fly without using another extra in the same place
  • Damage sync not working

So we were looking to tackle some of the issues that ELS has

Before we continue, we started looking into this when I saw a video by BXBuggs.
So he should get all credit for discovering how to do this. I simply figured out how he did it and I like sharing with the community.

How EVL works:

  • Each “light-head” is a white texture
  • Every light is a mod on a car (IE: Front bumper)
  • There is a blank model used to switch out the light to
  • The modkit is setup as a daytime running light (External ID 0)
  • Then (based upon setup) you set the each light to be a “mod color” like how you can change the color of a spoiler and not the car

So in a sense instead of turning extras on and off, you are changing a modkit from ID 1 (light texture aka on) to ID 2 (blank model aka off)

The light textures are white so you can use native GTA color switching to change the color of the light head on the fly

They are also daytime running lights so they look bright from a distance naturally.

EVL Advantages:

  • Everything that ELS has
  • 36 light heads possible (50 mod types, 14 are engine and wheels and stuff)
  • No issues with cars fixing or the door glitch (yea no damage issues)
  • Look good from a distance
  • Changing light colors on the fly and natively
  • Still just as easy for modelers to make (also easy to convert existing cars)

EVL Disadvantages

  • Still only 36 light heads possible (its still a lot)
  • Would not be compatible with ELS cars (still very easy to convert)

We are putting this information out there, not because we are making a script/mod for it.

We are hoping someone wants a fun project and modifies an existing ELS script.

Here is a demo video which we started researching off of:

There is a cross-post here on LSPDFR about the same thing.

Github for updates:

Credits:

  • BXBuggs (initial idea)
  • @Thero helping R&D
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Really hope someone wants to take on the scripting part of this. It free’s up So Many Resources that ELS pulls as well as the PITA that Non ELS is (I H.A.T.E doing Non ELS Models lol)

This looks interesting.

So who made this? Is the code out there?

Damn. This looks good.
Hope there is a download/release soon!

BXBUGS has already made a private version of it (You can see it in the video) however we are looking for someone who does scripting that might want to make a public version of it for both SP and FiveM communities

I have already made a test vehicle on this it works pretty well.

I only bolded the part where I say we are not scripters. Lol

However most of the work should be done and a modification to one of the previous ELS scripts would be the easiest way to do it.

We will get a test vehicle out and ready soon.

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(11/11/18) Status Update 1:

  • Scripting team setup
  • Work on script beginning
  • Interface being built
  • Finding out about some natives that need new documentation
  • Plans for some generic and beautiful models to be released upon launch.

If you want to join in on helping with the project please PM me! The more help the better. We have 3 respected scripters starting work.

Hope this comes out nicely. Who is already on the team?

@Scott_UK, one of his friends, and @SpaceMan

@Thero is making some models

@DoubleA24 is also helping somehow :wink:

I would like to get more information on this. Might be able to help a little. I tried to read the explanation you provided but my little knowledge on vehicle models makes me confused reading it.

Follow along progress on our GitHub:

https://github.com/jc-SpaceMan/EVL

i wounder if they will be any car for this mod soon our not?

I will be creating a tutorial on how to use EVL so people can make vehicles ASAP for use :slight_smile:

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Hey Everyone,

We have some Alpha Testing Footage that we wanted to share with the community on the great progress the scripters have made with testing and learning with a Prototype car that I built.

Footage can be found here:

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Will there be an alpha version for us to test our cars avalible at the same time? Love the idea btw

I can’t wait for this to be released. Even the early build. I would absolutely LOVE to test this out with my server’s cars. Is there an exact date on when that may be or?

No exact date yet. We are really shooting to be done by Christmas. No promises because there are definitely some hurdles and we want to make sure the release is a fully featured one and not like a basic release. For more information on the progress, our discord is on the GitHub. We will continue to update this thread for major things but if you want to track more closely that is the best place.

The GitHub is down last I checked. But I do appreciate the quick response.