A continuation of my old zombie gamemode, RottenV. Since this is in a playable state right now, I decided to release it here. Note that this is still a early WIP.
Features:
A complete rewrite!
Zombtastic Spawning System™ (Nothing should spawn in front of players anymore)
Zombies with different attributes
Spawning Vehicles
Spawning Obstacles (sometimes floating lol)
Safezone where zombies won’t spawn and players can prepare themselves
Hostile Rebels
Planes and military helis flying around, the later one helping the players sometimes
A fuel system (no refueling though)
Time Syncing
Future Plans:
Spawning Weapons (Code is there, just some kinks I have to fix out)
Non-floating spawning Obstacles
More rebel / military groups
How To Install:
You need to install Universal Menu first!
Afterwards, simply drop this into the resources folder and add it to your server.cfg.
I thought about making it in Lua first, but I figured C# would make some thingies easier so I just sticked with that. Also I just prefer it for gamemodes.
Will you be adding like a config or something so we can choose which peds can be zombies or do some of the basic stuff like maxZombies and the spawn radius?
Thanks I am about to test this in my test server see how well it works. It looks like there is a network handler for the zombies though, that looks interesting
I installed the resource on a Vanilla brand new install. I spawn and the F6 menu shows up but I can’t actually spawn weapons or vehicles. I rotated through all weapons hitting enter and did the same in the vehicle category as well, nothing spawns but I don’t get any errors either.
I’ve played on your test server and of course they work great. Could you tell me what I’ve done incorrectly?