Hello there, Im facing hilarious amount of bugs.
function loadLoadout()
if (st == true) then
RemoveAllPedWeapons(GetPlayerPed())
loadData('Pistol')
if (storageItem == 'true') then
loadData('Pistol_ammo')
local ammo = tonumber(storageItem)
GiveWeaponToPed(GetPlayerPed(), 0x99AEEB3B,10,false,true)
Wait(10)
SetPedAmmo(GetPlayerPed(),0x99AEEB3B,10)
loadData('Pistol_attachment_silencer')
if (storageItem == 'true') then
GiveWeaponComponentToPed(GetPlayerPed(),0x99AEEB3B, 0xA73D4664)
end
loadData('Pistol_attachment_mag')
if (storageItem == 'true') then
GiveWeaponComponentToPed(GetPlayerPed(),0x99AEEB3B, 0xD9D3AC92)
end
loadData('Pistol_attachment_flash')
if (storageItem == 'true') then
GiveWeaponComponentToPed(GetPlayerPed(),0x99AEEB3B, 0x359B7AAE)
end
end
loadData('SMG')
if (storageItem == 'true') then
loadData('SMG_ammo')
local ammo = tonumber(storageItem)
RemoveWeaponFromPed(GetPlayerPed(),0x2BE6766B)
Wait(10)
GiveWeaponToPed(GetPlayerPed(), 0x2BE6766B,ammo,false,true)
Wait(10)
SetPedAmmo(GetPlayerPed(),0x2BE6766B,ammo)
loadData('SMG_attachment_silencer')
if (storageItem == 'true') then
GiveWeaponComponentToPed(GetPlayerPed(),0x2BE6766B, 0xC304849A)
end
loadData('SMG_attachment_mag')
if (storageItem == 'true') then
GiveWeaponComponentToPed(GetPlayerPed(),0x2BE6766B, 0x350966FB)
end
loadData('SMG_attachment_flash')
if (storageItem == 'true') then
GiveWeaponComponentToPed(GetPlayerPed(),0x2BE6766B, 0x7BC4CDDC)
end
end
loadData('SMG2')
if (storageItem == 'true') then
loadData('SMG2_ammo')
local ammo = tonumber(storageItem)
RemoveWeaponFromPed(GetPlayerPed(),0xEFE7E2DF)
Wait(10)
GiveWeaponToPed(GetPlayerPed(), 0xEFE7E2DF,ammo,false,true)
Wait(10)
SetPedAmmo(GetPlayerPed(),0xEFE7E2DF,ammo)
loadData('SMG2_attachment_silencer')
if (storageItem == 'true') then
GiveWeaponComponentToPed(GetPlayerPed(),0xEFE7E2DF, 0xA73D4664)
end
loadData('SMG2_attachment_mag')
if (storageItem == 'true') then
GiveWeaponComponentToPed(GetPlayerPed(),0xEFE7E2DF, 0xBB46E417)
end
loadData('SMG2_attachment_flash')
if (storageItem == 'true') then
GiveWeaponComponentToPed(GetPlayerPed(),0xEFE7E2DF, 0x7BC4CDDC)
end
end
loadData('Carbine')
if (storageItem == 'true') then
loadData('Carbine_ammo')
local ammo = tonumber(storageItem)
RemoveWeaponFromPed(GetPlayerPed(),0x83BF0278)
Wait(10)
GiveWeaponToPed(GetPlayerPed(), 0x83BF0278,ammo,false,true)
Wait(10)
SetPedAmmo(GetPlayerPed(),0x83BF0278,ammo)
loadData('Carbine_attachment_silencer')
if (storageItem == 'true') then
GiveWeaponComponentToPed(GetPlayerPed(),0x83BF0278, 0x837445AA)
end
loadData('Carbine_attachment_mag')
if (storageItem == 'true') then
GiveWeaponComponentToPed(GetPlayerPed(),0x83BF0278, 0x91109691)
end
loadData('Carbine_attachment_flash')
if (storageItem == 'true') then
GiveWeaponComponentToPed(GetPlayerPed(),0x83BF0278, 0x7BC4CDDC)
end
end
loadData('AK')
if (storageItem == 'true') then
loadData('AK_ammo')
local ammo = tonumber(storageItem)
RemoveWeaponFromPed(GetPlayerPed(), 0xBFEFFF6D)
Wait(10)
GiveWeaponToPed(GetPlayerPed(), 0xBFEFFF6D,ammo,false,true)
Wait(10)
SetPedAmmo(GetPlayerPed(),0xBFEFFF6D,ammo)
loadData('AK_attachment_silencer')
if (storageItem == 'true') then
GiveWeaponComponentToPed(GetPlayerPed(),0xBFEFFF6D,0xA73D4664)
end
loadData('AK_attachment_mag')
if (storageItem == 'true') then
GiveWeaponComponentToPed(GetPlayerPed(),0xBFEFFF6D,0xB1214F9B)
end
loadData('AK_attachment_flash')
if (storageItem == 'true') then
GiveWeaponComponentToPed(GetPlayerPed(),0xBFEFFF6D,0x7BC4CDDC)
end
end
print ('loaded')
end
end
This thing here, although it prints ‘loaded’, it does not give me guns even if variables are correct (becuse i use them in shop, and it’s passing them fine). Again, in shop IT DOES not give me weapons, ammo, attachments. Anything i tried… It just does not do what it should. It worked before some hours, but now it won’t and i have no clue why.
Is there something i missed? Do I have to clear cache or something?