I’ve recently stumbled across this mod through my buddy watching GTA V RP videos. At first, we were like
‘wtf, how do they have mods on GTA Online? And why aren’t they being mowed down by Blackhawks with exploding rounds? And why aren’t they being spontaneously combusted along with everyone else on the server? This has to be some kind of dedicated server mod’
And surely enough, it was. And, in case you didn’t catch my humor above, I was hinting at how cancer GTA:O is with hackers and why I’ve ultimately retired from it.
But anyway, I was happy to see that this game with a near infinite amount of potential in a fun multiplayer, was, in fact, getting that treatment (cause GTA:O is trash). At best, this reminds me of Garry’s Mod, which is awesome. Especially with something that is in very alpha stages. I’m still not sure when this was officially released, but judging by the rudimentary UI and constant crashing (no offense), it seems quite new, and I’m fine with that.
Being new to the community, I was wondering what you guys hope to see in the future for this mod?
I, for one, have quite a few ideas for mods and improvements to existing mods, which I’m sure are already being worked on anyway, but a few ideas would be:
Base building
I’m not sure what the engine limitations are, so I don’t know how possible prop manipulation is and what multiple props do in terms of server load and client de-sync and all that jazz. I know the Source engine is much more lax and probably easier to design on than the RAGE engine, which is specifically designed around 3rd person running and gunning.
But I was thinking of a system very similar to Garry’s Mod where you have some sort of prop gun that you can use to move and manipulate props that spawn from a menu. Examples of props would be random fences, gates, doors, faces of walls copied from random buildings with varying sizes (is that possible?), and basically anything that can be used to build a base.
Another idea would be to use the same base building system that games like Rust and ARK use, which I could see being pretty fun as well (Hell, Rust FiveM servers, anyone?)
I believe this could be an important part of the foundation for many mods, including, but not limited to, RP.
Total weapon & ballistics revamp
One of my big gripes with GTA V in general is the lack of variation in the weapons. Sure, there’s a variation of weapons and weapon types to choose from, but I bet that at the source code level, they’re all pretty much the exact same in each of their respective categories, except for maybe rate of fire. Want to know what the only gun worth buying in the whole game in my opinion is? (not including explosives)
The gun with the best ratio of RoF to clip size, which i’ll admit, I don’t know which one that is, but my personal fav is the Tommy Gun. And forget about pistols LOL.
Basically, i’d like to give pistols some fair power. I think the most simple solution would to be to buff the damage of bullets to real life levels, along with creating a more advanced hit reg system that does more or less damage depending on where the shot is while also taking account bullet caliber, ammo type, and distance of the round. Also, giving certain guns more realistic recoil.
I have more ideas on this, but as you can see, I’ve already written a **** ton, and I apologize for that.
Another quick thing is forced 1st Person/3rd Person perspectives on servers. It’s not doubt 3rd person gives much more of an advantage because of the increased FOV relative to your character, so maybe some serious RP servers should force 1st person just to see how it goes? Also, disable the in-game aim bot.
I’d like to hear some ideas that you guys have or rebuttals or whatever you want to say about the creation/improvement of mods. And i’ll sound off some more stuff when I see some ideas.