Client
Using canary? No
Windows version: Windows 8.1 and Windows 10 too
System specifications: Probably not necessary
Server
Operating system: Any Windows Server
Artifact version: 1390
IP address: Local server
Resources: +100 scripts
System specifications: Probably not necessary
Incident
Summary: The voice is cutting when players are talking in a vehicle at more than 75mph, probably related to the latency, both normally has a ping higher than +200ms. I just hope to this informations be the necessary to reproduce that problem, and this be fixed soon.
After some tests, when players talk with +1000ms, the voice just don’t play when are more than 6mph.
Expected behavior: Not happen any voice cut
Actual behavior: Is having voice cutt on vehicles at certain speed
Steps to reproduce: Just put 2 players in a vehicle, and start to drive it at +75mph and ping +200ms the voice will start to cut.
Server/Client? Client
Files for repro (if any): No
Error screenshot (if any): No
.dmp files/report IDs: No
Any additional info:
I tested this problem on a OneSync server with 32 players, and on a local server with 2 players, both resulting in the same problem.