@Vespura I just had this issue and my permissions are fine and addons isn’t broken, I updated my five m server files and it fixed it. Just thought i’d let you and others know.
This is caused by the decorators bug, there’s nothing that I can do about that.
Well, without info there’s nothing anyone here can do to help you. So either provide actual info instead of just saying “i changed it to something i’m not going to tell you what it is and now it doesn’t work”.
If you were using an ancient server version yeah then you’ll get all kinds of errors, this probably being one of them.
I changed the open trainer key to 288 (F1) but M is still the key that it uses
That’s still far too little information. Provide files, some description of things you’ve actually tried to do, is the permissions being executed (correctly) (and are you 100% sure about this, 99.9% of the people that’s 100% sure is 100% wrong, just fyi).
Permissions have nothing to do with my problem, but they do not work. Here are the lines that I changed
# Any valid control ID can be used here. setr vmenu_menu_toggle_key 288 setr vmenu_noclip_toggle_key 289
The permissions.cfg 100% does have everything to do with it. If your permissions aren’t being executed then your permissions.cfg file isn’t either, and thus the convars won’t be configured either.
When admins go to spawn into players cars while they are invisible it causes them to be seen by other people, not sure if this was a bug or just how it is~
Why i cant remove the Voice Chat Settings? i tried to remove how do you put in the permissions and putting # but still working
I have no clue, I haven’t tested that specific case so I don’t know why it’d do that.
Well as long as you don’t provide the permissions.cfg or something nobody will be able to help you. Removing the permissions is what removes it for players.
I’ve updated to the latest version and now I’m getting this every time someone dies:
cfx> System.InvalidOperationException: Only extension types 10/11 (Citizen funcref) are handled by this class. at CitizenFX.Core.MsgPackDeserializer.UnpackExt (System.IO.BinaryReader reader, System.Int32 length) [0x00030] in /src/code/client/clrcore/MsgPackDeserializer.cs:357 at CitizenFX.Core.MsgPackDeserializer.UnpackExt8 (System.Byte a, System.IO.BinaryReader reader) [0x00007] in /src/code/client/clrcore/MsgPackDeserializer.cs:316 at CitizenFX.Core.MsgPackDeserializer.UnpackAny (System.IO.BinaryReader reader) [0x0000e] in /src/code/client/clrcore/MsgPackDeserializer.cs:32 at CitizenFX.Core.MsgPackDeserializer.UnpackMap (System.IO.BinaryReader reader, System.Int32 length) [0x00017] in /src/code/client/clrcore/MsgPackDeserializer.cs:42 at CitizenFX.Core.MsgPackDeserializer.UnpackFixMap (System.Byte a, System.IO.BinaryReader reader) [0x00005] in /src/code/client/clrcore/MsgPackDeserializer.cs:240 at CitizenFX.Core.MsgPackDeserializer.UnpackAny (System.IO.BinaryReader reader) [0x0000e] in /src/code/client/clrcore/MsgPackDeserializer.cs:32 at CitizenFX.Core.MsgPackDeserializer.UnpackArray (System.IO.BinaryReader reader, System.Int32 length) [0x0000a] in /src/code/client/clrcore/MsgPackDeserializer.cs:56 at CitizenFX.Core.MsgPackDeserializer.UnpackFixArray (System.Byte a, System.IO.BinaryReader reader) [0x00005] in /src/code/client/clrcore/MsgPackDeserializer.cs:217 at CitizenFX.Core.MsgPackDeserializer.UnpackAny (System.IO.BinaryReader reader) [0x0000e] in /src/code/client/clrcore/MsgPackDeserializer.cs:32 at CitizenFX.Core.MsgPackDeserializer.Deserialize (System.Byte data, System.String netSource) [0x00018] in /src/code/client/clrcore/MsgPackDeserializer.cs:24 at CitizenFX.Core.InternalManager.TriggerEvent (System.String eventName, System.Byte argsSerialized, System.String sourceString) [0x00021] in /src/code/client/clrcore/InternalManager.cs:202
When I stop vMenu no more error.
That’s caused by some resource that triggers some event when a player dies with the player coordinates in them. There’s nothing I can do about it since it’s not a vMenu issue. It’s a problem with any C# issue.
So the error going away after stopping vMenu does not mean that the problem lies with vMenu? How am I going to find the cause? Any tips?
It’s caused by any C# resource and any resource triggering such event. The elements mentioned this once and said you can safely ignore the error. There’s nothing I can do about this afaik without removing a lot of features from vMenu completely.
I understand that it can be ignored, I understand that it’s caused by a resource that has the player coordinates in them. I understand that vMenu is not the cause.
The thing I don’t understand is that there can nothing be done about it. I’d just like to find the resource that’s causing it and maybe disable that specific function using player deaths. So if it’s not vMenu, then where should I look?
start mapmanager start chat start spawnmanager start sessionmanager start fivem start hardcap start rconlog start scoreboard start playernames #inserted trough ZAP ressourcesystem exec resources/vMenu/config/permissions.cfg start vMenu start mysql-async start essentialmode start esplugin_mysql start es_admin2 start async start cron start es_extended start instance start es_camera ### ESX DEPENDECIES ### start esx_addonaccount start esx_billing start esx_society start esx_datastore start esx_migrate ### ESX ### start skinchanger start esx_accessories start esx_addoninventory start esx_phone start esx_ambulancejob start esx_animations start esx_atm start esx_bankerjob start esx_barbershop start esx_basicneeds start esx_boat start esx_boilerplate start esx_clotheshop start esx_cruisecontrol start esx_datastore start esx_dmvschool start esx_drugs start esx_garage start esx_givecarkeys start esx_holdup start esx_identity start esx_joblisting start esx_jobs start esx_license start esx_lscustom start esx_mecanojob start esx_menu_default start esx_menu_dialog start esx_menu_list start esx_optionalneeds start esx_phone start esx_policejob start esx_property #start esx_randomevents start esx_realestateagentjob start esx_rpchat start esx_service start esx_shops start esx_sit start esx_skin start esx_status start esx_taxijob start esx_vehicleshop start esx_voice start esx_weaponshop #start esx_whitelist #start esx_whitelistEnhanced ### End of ESX Pack ### start es_ui ### put your custom ressources below this line! ### start hrp_pd_impound start LeaveEngineRunning start bob74_ipl start calmai start disabledispatch start semarmasreward start weapondrop start iplloader start esx_jb_eden_garage start jsfour-mdc start jsfour-criminalrecord start esx-checkdeathcause start PlayerLogs
And on a side note, I love your resource and I appreciate the support with quick responses.
I have no clue which resource causes it. Usually some “rp_deaths” related resource or similar is known to cause issues. I don’t know the specifics about this problem.
Found it. Comment given by “nonn21” on github said:
Update es_extended\client\modules\death.lua to latest version
That fixed it (for me atleast). Strange it would only give the error when using vMenu. Maybe this helps you aswell or anyone having this issue after me.
So I have a problem with hitch warnings, they are constant and are getting bigger and bigger, i deleted both the vMenuClient.net.dll and vMenuServer.net.dll and it seemed to solve the problem, the only thing is its the files that run the menu, any way i can fix it,
forgot to mention everything is up to date
hitch warnings have absolutely nothing to do with the client dll. But yeah you basically remove the entire script by removing those two files, it won’t even start now.
so, are you talking about hitch warnings on the server side? or frame time warnings on the client side? Those are two completely different things.
Anyone else having an issue with weather… If you change the weather a few times… all of a sudden the script will wig out… and non-stop keep changing the weather… and lock out the ability to set it? Seems to be happening a lot lately for me.
solution… don’t change the weather so much… why do you need to change it anyways? also do you use vSync or any other weapon script?