vMenu

i’m assuming that’s the right way?
And what do I do with the Moderators section?

######## Add players to groups ########
# Admin group players:
add_principal identifier.steam:110000105959047 group.admin
add_principal identifier.steam:110000118e687a9 group.admin #Matto MC
add_principal identifier.steam:11000010de30df1 group.admin #DarkPiggles
add_principal identifier.steam:11000010c19eddd group.admin #Benjipup
add_principal identifier.steam:1100001079e9f96 group.admin #James Wolf
# Moderator group players:

The exact same, use their Hex.

To convert your steam id to a hexidecimal do the following:

Open steam, in the right corner there is you account name. Click on that and say “view profile”.

Then right click on the profile and do Copy Link, you will end up with a link like this
http://steamcommunity.com/profiles/76561198062286689/

Now take out the big number (76561198062286689) and enter this number into this website:
https://www.rapidtables.com/convert/number/decimal-to-hex.html

So 76561198062286689 should become 11000010614B761 if done correctly

1 Like

ok thanks, Already knew how to get steam id 64 and hex codes just wanted to know how to put them into that file

Why you always gotta show me up with your replies :cry:

Note that when you’re adding admins, you probably have to add them to the moderator group as well, because inheritance is randomly broken, sometimes it works, sometimes it doesn’t.

3 Likes

Hi ! Why i dont have addon spawner ?

Have you given yourself the addon vehicles permission?

1 Like

Ah thanks , this string was commented )
#add_ace builtin.everyone “vMenu.VehicleSpawner.Addon” allow # allows you to spawn an addon car from the Addon Vehicles list.

You posted your reply twice buddy :wink:

1 Like

Deleted one ) i have admin permissions (weather and time option works) but addon menu doesnt show up ( uncommenting string didnt solve my problem (

solved , in cache was a problem ))

1 Like

I installed vMenu with the case sensitive word into \resources\ folder, added exec permissions.cfg at the very top of server.cfg, added my hex into both of the permissions.cfgs. I haven’t messed with the configuration other than that. I’m using the latest version, and here is what vMenu looks like when pressing the default keybind:

rem
Any help is appreciated <3

*Edit: I’m an idiot.
I had exec permissions set instead of exec permissions.cfg in the server.cfg
it’s all working fine now!

2 Likes

Update coming out next week will have some more bug fixes (just visual bugs, nothing major). A few more options. Hopefully full weapons permissions support (although this may not be done in time) and some general improvements.

5 Likes

doesnt matter found out how

There’s no way to edit the about section without modifying the code. This is because I don’t feel like removing credits is something anyone should do. But there is an option for it, and that is modify the code.

I might add an “about this server” section where you can have a custom paragraph about your own server. Note that the description length is limited.

2 Likes

So ive been trying to figure how to make it so its use name in vehicle-names.lua

Citizen.CreateThread(function()

-- 2016 Dodge Challenger Hellcat
AddTextEntry("0x01F576A9", "Headlight cap")

AddTextEntry("0x084DECDE", "Carbon 6.2 HEMI Hood")

AddTextEntry("0x0ED99625", "Wing 3")

AddTextEntry("0x1A5690F7", "Demon Hood /w engine")

AddTextEntry("0x1BFB3068", "Demon Spoiler")

AddTextEntry("0x3BB0D788", "Wing 5")

AddTextEntry("0x3D63F794", "Liberty Walk Widebody")

AddTextEntry("0x4D7C7742", "6.2 HEMI Hood")

AddTextEntry("0x7B94F5ED", "'12 Front Bumper")

AddTextEntry("0x8D5B1979", "R/T Front Bumper")

AddTextEntry("0x24A9A595", "Hellcat Hood")

AddTextEntry("0x26B4922C", "Sunroof")

AddTextEntry("0x39C16D89", "Sideskirts")

AddTextEntry("0x46B105D3", "Liberty Walk Spoiler")

AddTextEntry("0x56D6A61E", "Painted SRT Spoiler")

AddTextEntry("0x91E12285", "Dark grill R/T Front Bumper")

AddTextEntry("0x99B12964", "Demon Badges")

AddTextEntry("0x297B331D", "Wing 4")

AddTextEntry("0x651C42A9", "Dark SRT Spoiler")

AddTextEntry("0x905A16B2", "Hellcat Badges")

AddTextEntry("0x33565F1E", "Wing 2")

AddTextEntry("0x6474041D", "Challenger")

AddTextEntry("0x43528371", "Demon Widebody")

AddTextEntry("0xA1DEC280", "Hellcat Front Bumper")

AddTextEntry("0xB023D8B7", "Wing 1")

AddTextEntry("0xB48C67DB", "Dark grill SRT Front Bumper")

AddTextEntry("0xBBE157E3", "Wing 6")

AddTextEntry("0xC2947B26", "392 HEMI Badges")

AddTextEntry("0xC6568B6F", "Demon Carbon Front Bumper")

AddTextEntry("0xCD1F7A5F", "Wing 7")

AddTextEntry("0xD0EE7E20", "Painted Shaker Hood")

AddTextEntry("0xD26D7DA1", "Roof Wing")

AddTextEntry("0xD3952EE3", "Wide Exhausts")

AddTextEntry("0xD604084B", "Carbon Hood")

AddTextEntry("0xE0A1A16B", "Wing 8")

AddTextEntry("0xEA494D01", "SRT8 Spoiler")

AddTextEntry("0xF2EB45FE", "Wing 9")

AddTextEntry("0xF8D1EA12", "Dark stock Spoiler")

AddTextEntry("0xF286C150", "Shaker Hood")

AddTextEntry("0xFB8875D2", "Demon Front Bumper")

AddTextEntry("0xFC3882B4", "Dodge")

-- test

end)

But it still reads Game name in vehicle meta. Not sure what i do wrong here.
Anybody knows how this work?

Set the name in your vehicles.meta to the actual model spawn name. Then hash that model spawn name and add that like this:

AddTextEntry(<hash here, dont use "">,  "Display Name Here")
2 Likes

So is it like this
AddTextEntry(<0x6474041D>, “Challenger”)

Then in meta

<Item>
      <modelName>16challenger</modelName>
      <txdName>16challenger</txdName>
      <handlingId>16CHALLENGER</handlingId>
      <gameName>16challenger</gameName>
      <vehicleMakeName>DODGE</vehicleMakeName>
AddTextEntry(0x6474041D, “Challenger”)
2 Likes