Phone is not showing when i open it
Hello,
Probably a syntax problem if you have modified files. If you have any other ressources for phone, they must be deleted …
Hi,
In your jobs addons (esx_ambulancejob, esx_policejob…)
Like what kind resources like esx_phone3 or something like that
Whats wrong? When i send a message it not shows up on the phone and when il go back once it turns white and when i hit back second time ill come back on main screen and when ill go back in messages it is still white.
Hi,
-
Server ESX or VRP ?
- Because gcphone is only for ESX.
-
Did you correctly import the SQL database ?
- If so, are the messages that are sent visible in your database ?
-
Do you have errors via the server console or via the F8 console ?
-
Do you use another phone ?
- If so, have you tried to disable it?
-
Where did you put the
start gcphone
? -
Did you start the gcphone before the jobs?
-
Have you made any changes ?
-
Have you clear the server cache ?
-
Did you follow the tutorial correctly?
Please bring as much information as you can
Hi,
Have you tried to disable it?
And look this post : [Tutorial] - GCPhone - Adding calls and job messages
Hi maybe someone can help me. I have the phone as item but i still get notifications. The message notifications were easy to turn of but where does it trigger the ringtone?
Hi,
I do not really understand your request. My english is approximate
- You have the phone in item (so far no problem).
- You receive notifications? Yes … what do you want to do exactly? Do not receive any more notifications and calls? But for what purpose
The sound is in client.lua :
Citizen.CreateThread(function ()
while true do
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local inRangeToActivePhone = false
for i, _ in pairs(PhoneInCall) do
local dist = GetDistanceBetweenCoords(
PhoneInCall[i].coords.x, PhoneInCall[i].coords.y, PhoneInCall[i].coords.z,
coords.x, coords.y, coords.z, 1)
if (dist <= 5.0) then
DrawMarker(1, PhoneInCall[i].coords.x, PhoneInCall[i].coords.y, PhoneInCall[i].coords.z,
0,0,0, 0,0,0, 0.1,0.1,0.1, 0,255,0,255, 0,0,0,0,0,0,0)
inRangeToActivePhone = true
if (dist <= 1.5) then
SetTextComponentFormat("STRING")
AddTextComponentString("~INPUT_PICKUP~ Décrocher")
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
if IsControlJustPressed(1, KeyTakeCall) then
PhonePlayCall(true)
TakeAppel(PhoneInCall[i])
PhoneInCall = {}
StopSound(soundId)
end
end
break
end
end
if inRangeToActivePhone == false then
showFixePhoneHelper(coords)
end
if inRangeToActivePhone == true and currentPlaySound == false then
PlaySound(soundId, "Remote_Ring", "Phone_SoundSet_Michael", 0, 0, 1)
currentPlaySound = true
elseif inRangeToActivePhone == false and currentPlaySound == true then
currentPlaySound = false
StopSound(soundId)
end
Citizen.Wait(0)
end
end)
Yeah well if i don’t have the phone i don’t want any notifications either. Same way as if i turn off the phone i don’t want notifications. Yeah i disabled that part of the code last night, still the ringtone came up. Maybe i have to take another look. Thanks anyway
Oh ok,
Maybe check in the server.lua if player have item :
local phone_item = xPlayer.getInventoryItem('nameofphoneindb')
local xPlayer = ESX.GetPlayerFromId(destPlayer)
And check this party of code (not sure because I’m at work and I do not have access to everything )
if is_valid == true then
getSourceFromIdentifier(destPlayer, function (srcTo)
if srcTo ~= nill then
AppelsEnCours[indexCall].receiver_src = srcTo
TriggerEvent('gcPhone:addCall', AppelsEnCours[indexCall])
TriggerClientEvent('gcPhone:waitingCall', sourcePlayer, AppelsEnCours[indexCall], true)
TriggerClientEvent('gcPhone:waitingCall', srcTo, AppelsEnCours[indexCall], false)
else
TriggerEvent('gcPhone:addCall', AppelsEnCours[indexCall])
TriggerClientEvent('gcPhone:waitingCall', sourcePlayer, AppelsEnCours[indexCall], true)
end
end)
else
TriggerEvent('gcPhone:addCall', AppelsEnCours[indexCall])
TriggerClientEvent('gcPhone:waitingCall', sourcePlayer, AppelsEnCours[indexCall], true)
end
look this ?
local xPlayer = ESX.GetPlayerFromId(destPlayer)
local phone_item = xPlayer.getInventoryItem('nameofphoneindb')
if is_valid == true then
getSourceFromIdentifier(destPlayer, function (srcTo)
if phone_item.count ~= 0 then -- add this
if srcTo ~= nill then
AppelsEnCours[indexCall].receiver_src = srcTo
TriggerEvent('gcPhone:addCall', AppelsEnCours[indexCall])
TriggerClientEvent('gcPhone:waitingCall', sourcePlayer, AppelsEnCours[indexCall], true)
TriggerClientEvent('gcPhone:waitingCall', srcTo, AppelsEnCours[indexCall], false)
else
TriggerEvent('gcPhone:addCall', AppelsEnCours[indexCall])
TriggerClientEvent('gcPhone:waitingCall', sourcePlayer, AppelsEnCours[indexCall], true)
end
end
-- fin
end)
-- else
--TriggerEvent('gcPhone:addCall', AppelsEnCours[indexCall])
--TriggerClientEvent('gcPhone:waitingCall', sourcePlayer, AppelsEnCours[indexCall], true)
end
Hi, is there some way to set zoom at 80% by default?
attempt to index a nil value (local ‘xPlayer’) on “local phone_item = xPlayer.getInventoryItem(‘phone’)” It Doesnt want to grab destPlayer for some reason
Hi,
Maybe add in your config.json this :
"zoom" : "80%",
Or in your html/static/js/app.js, search
zoom: window.localStorage.gc_zoom || "100%",
and replace by :
zoom: window.localStorage.gc_zoom || "80%",
Hummm…
if is_valid == true then
getSourceFromIdentifier(destPlayer, function (srcTo)
local xPlayer = ESX.GetPlayerFromId(destPlayer)
local phone_item = xPlayer.getInventoryItem('phone')
if phone_item.count ~= 0 then -- add this
if srcTo ~= nill then
AppelsEnCours[indexCall].receiver_src = srcTo
TriggerEvent('gcPhone:addCall', AppelsEnCours[indexCall])
TriggerClientEvent('gcPhone:waitingCall', sourcePlayer, AppelsEnCours[indexCall], true)
TriggerClientEvent('gcPhone:waitingCall', srcTo, AppelsEnCours[indexCall], false)
else
TriggerEvent('gcPhone:addCall', AppelsEnCours[indexCall])
TriggerClientEvent('gcPhone:waitingCall', sourcePlayer, AppelsEnCours[indexCall], true)
end
end
-- fin
end)
-- else
--TriggerEvent('gcPhone:addCall', AppelsEnCours[indexCall])
--TriggerClientEvent('gcPhone:waitingCall', sourcePlayer, AppelsEnCours[indexCall], true)
-- endriggerClientEvent('gcPhone:waitingCall', sourcePlayer, AppelsEnCours[indexCall], true)
end
Same result. Don’t know what i’m doing wrong.
If you add a simple print for get the value of “destPlaye
r” what does it return? (look in F8 console)
if is_valid == true then
getSourceFromIdentifier(destPlayer, function (srcTo)
local xPlayer = ESX.GetPlayerFromId(destPlayer)
local phone_item = xPlayer.getInventoryItem('phone')
---- THIS
print(xPlayer .. "=>" .. srcTo)
---- THIS
if phone_item.count ~= 0 then -- add this
if srcTo ~= nill then
AppelsEnCours[indexCall].receiver_src = srcTo
TriggerEvent('gcPhone:addCall', AppelsEnCours[indexCall])
TriggerClientEvent('gcPhone:waitingCall', sourcePlayer, AppelsEnCours[indexCall], true)
TriggerClientEvent('gcPhone:waitingCall', srcTo, AppelsEnCours[indexCall], false)
else
TriggerEvent('gcPhone:addCall', AppelsEnCours[indexCall])
TriggerClientEvent('gcPhone:waitingCall', sourcePlayer, AppelsEnCours[indexCall], true)
end
end
-- fin
end)
-- else
--TriggerEvent('gcPhone:addCall', AppelsEnCours[indexCall])
--TriggerClientEvent('gcPhone:waitingCall', sourcePlayer, AppelsEnCours[indexCall], true)
-- endriggerClientEvent('gcPhone:waitingCall', sourcePlayer, AppelsEnCours[indexCall], true)
end
It returns the number i was calling. {“numero”: “924-4835”}
Oh yep… it’s just the number of the player calling …
I’m sorry i do not see how, I’m not competent enough to help you more