Failed to execute thread: server.lua:39: attempt to index a nil value (global 'file')
this is the script.
local os_time = os.time
local os_date = os.date
local entityIdToPlayer = {}
local LogConnect = true
local LogDisconnect = true
RegisterServerEvent('logs:onPlayerKilled')
AddEventHandler('logs:onPlayerKilled', function(t,killer, kilerT) -- t : 0 = NPC, 1 = player
file = io.open("logs/KillLogs.txt", "w")
local local_hour = os_date("%I:%M:%S")
if(t == 1) then
if(GetPlayerName(killer) ~= nil and GetPlayerName(source) ~= nil)then
if(kilerT.killerinveh) then
local model = kilerT.killervehname
if file then
print("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") has been killed by : "..GetPlayerName(killer).." ("..getPlayerID(killer)..") | Vehicle"..model)
file:write("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") has been killed by : "..GetPlayerName(killer).." ("..getPlayerID(killer)..") | Vehicle : "..model)
file:write("\n")
end
else
if file then
print("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") has been killed by : "..GetPlayerName(killer).." ("..getPlayerID(killer)..")")
file:write("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") has been killed by : "..GetPlayerName(killer).." ("..getPlayerID(killer)..")")
file:write("\n")
end
end
end
else
print("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") has been killed by a NPC or vehicle")
file:write("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") has been killed by a NPC or vehicle")
file:write("\n")
end
file:close()
end)
RegisterServerEvent("logs:sendPoliceLog")
AddEventHandler("logs:sendPoliceLog", function(model)
local local_hour = os_date("%I:%M:%S")
print("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") : "..model)
file = io.open("logs/PoliceVehicleLogs.txt", "w")
if file then
file:write("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") : "..model)
file:write("\n")
end
file:close()
end)
RegisterServerEvent("logs:sendBlackListedLogs")
AddEventHandler("logs:sendBlackListedLogs", function(model)
local local_hour = os_date("%I:%M:%S")
file = io.open("logs/BlackListedLogs.txt", "w")
if file then
print("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") : "..model)
file:write("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") : "..model)
file:write("\n")
end
file:close()
end)
RegisterServerEvent("logs:sendBlackListedWeapon")
AddEventHandler("logs:sendBlackListedWeapon", function(wea)
local local_hour = os_date("%I:%M:%S")
file = io.open("logs/BlackListedWeaponLogs.txt", "w")
if file then
print("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") have a blacklisted weapon : "..hashToWeapon[wea])
file:write("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") have a blacklisted weapon : "..hashToWeapon[wea])
file:write("\n")
end
file:close()
end)
AddEventHandler("playerDropped", function(reason)
if(LogDisconnect) then
local local_hour = os_date("%I:%M:%S")
file = io.open("logs/Connections.txt", "w")
if file then
print("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") disconnected.")
file:write("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") disconnected.")
file:write("\n")
end
file:close()
end
end)
RegisterServerEvent("logs:playerConnected")
AddEventHandler("logs:playerConnected", function()
if(LogConnect) then
local local_hour = os_date("%I:%M:%S")
file = io.open("logs/Connections.txt", "w")
if file then
print("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") connected.")
file:write("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") connected.")
file:write("\n")
end
file:close()
end
end)
-- get's the player id without having to use bugged essentials
function getPlayerID(source)
local identifiers = GetPlayerIdentifiers(source)
local player = getIdentifiant(identifiers)
return player
end
-- gets the actual player id unique to the player,
-- independent of whether the player changes their screen name
function getIdentifiant(id)
for _, v in ipairs(id) do
return v
end
end
RegisterServerEvent("logs:addEntityId")
AddEventHandler("logs:addEntityId",function(id)
entityIdToPlayer[source] = id
end)
line 39
file:write("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") has been killed by a NPC or vehicle")
function textWrite(text)
log = io.open("resources/"..GetCurrentResourceName().."/log.txt", "a")
if log then
log:write(text)
else
print("Log file doesnt exist")
end
log:close()
end
local os_time = os.time
local os_date = os.date
local entityIdToPlayer = {}
local LogConnect = true
local LogDisconnect = true
RegisterServerEvent('logs:onPlayerKilled')
AddEventHandler('logs:onPlayerKilled', function(t,killer, kilerT) -- t : 0 = NPC, 1 = player
log = io.open("resources/"..GetCurrentResourceName().."/logs/KillLogs.txt", "a")
local local_hour = os_date("%I:%M:%S")
if(t == 1) then
if(GetPlayerName(killer) ~= nil and GetPlayerName(source) ~= nil)then
if(kilerT.killerinveh) then
local model = kilerT.killervehname
if log then
print("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") has been killed by : "..GetPlayerName(killer).." ("..getPlayerID(killer)..") | Vehicle"..model)
log:write("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") has been killed by : "..GetPlayerName(killer).." ("..getPlayerID(killer)..") | Vehicle : "..model)
log:write("\n")
end
else
if log then
print("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") has been killed by : "..GetPlayerName(killer).." ("..getPlayerID(killer)..")")
log:write("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") has been killed by : "..GetPlayerName(killer).." ("..getPlayerID(killer)..")")
log:write("\n")
end
end
end
else
print("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") has been killed by a NPC or vehicle")
log:write("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") has been killed by a NPC or vehicle")
log:write("\n")
end
log:close()
end)
RegisterServerEvent("logs:sendPoliceLog")
AddEventHandler("logs:sendPoliceLog", function(model)
local local_hour = os_date("%I:%M:%S")
print("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") : "..model)
log = io.open("resources/"..GetCurrentResourceName().."/logs/PoliceVehicleLogs.txt", "a")
if log then
log:write("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") : "..model)
log:write("\n")
end
log:close()
end)
RegisterServerEvent("logs:sendBlackListedLogs")
AddEventHandler("logs:sendBlackListedLogs", function(model)
local local_hour = os_date("%I:%M:%S")
log = io.open("resources/"..GetCurrentResourceName().."/logs/BlackListedLogs.txt", "a")
if log then
print("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") : "..model)
log:write("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") : "..model)
log:write("\n")
end
log:close()
end)
RegisterServerEvent("logs:sendBlackListedWeapon")
AddEventHandler("logs:sendBlackListedWeapon", function(wea)
local local_hour = os_date("%I:%M:%S")
log = io.open("resources/"..GetCurrentResourceName().."/logs/BlackListedWeaponLogs.txt", "a")
if log then
print("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") have a blacklisted weapon : "..hashToWeapon[wea])
log:write("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") have a blacklisted weapon : "..hashToWeapon[wea])
log:write("\n")
end
log:close()
end)
AddEventHandler("playerDropped", function(reason)
if(LogDisconnect) then
local local_hour = os_date("%I:%M:%S")
log = io.open("resources/"..GetCurrentResourceName().."/logs/Connections.txt", "a")
if log then
print("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") disconnected.")
log:write("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") disconnected.")
log:write("\n")
end
log:close()
end
end)
RegisterServerEvent("logs:playerConnected")
AddEventHandler("logs:playerConnected", function()
if(LogConnect) then
local local_hour = os_date("%I:%M:%S")
log = io.open("resources/"..GetCurrentResourceName().."/logs/Connections.txt", "a")
if log then
print("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") connected.")
log:write("["..local_hour.."] "..GetPlayerName(source).." ("..getPlayerID(source)..") connected.")
log:write("\n")
end
log:close()
end
end)
-- get's the player id without having to use bugged essentials
function getPlayerID(source)
local identifiers = GetPlayerIdentifiers(source)
local player = getIdentifiant(identifiers)
return player
end
-- gets the actual player id unique to the player,
-- independent of whether the player changes their screen name
function getIdentifiant(id)
for _, v in ipairs(id) do
return v
end
end
RegisterServerEvent("logs:addEntityId")
AddEventHandler("logs:addEntityId",function(id)
entityIdToPlayer[source] = id
end) ```