This are the crashes during a week of Onesync

Server

Operating system: Windows Server 2016
Artifact version: 1210
IP address: 51.68.119.175
Resources: 300+
System specifications: Intel Xeon 6/12 32GB DDR4

Incident

Summary: Crashes
Steps to reproduce:
Server/Client? Server
Files for repro (if any):
Error screenshot (if any):
.dmp files/report IDs:
Server artifact: 1210
0a20832e-5b5e-48af-9c58-bd0d9399ff7d.dmp (1.7 MB)

Server artifact: 1208
8e159ce4-3da0-4c62-b01d-9a0c4014661e.dmp (1.9 MB)

Server artifact (most stable) : 1189
2ab4927d-1093-46a3-b299-375bfa1e20a9.dmp (1.8 MB)

And this kind of placebo claim (and the lack of context and information) just got you removed from the OneSync EAP. No changes were made on the server between 1189 and 12xx other than actual crash fixes, and no changes at all between 1189 and 1208.

Thanks, and for other people, be warned.

Are you kidding me? I’m talking about user, I’m monitoring 24h on my server, actually you people working on fivem are so rude against users, we donate to support and treat us like garbage.

I’m not complaing also for the crash I just post them, to help you fix a possible issue… Nevermind you are so brain ded

2 Likes

Players get crashes after reaching more than 35 players in the server

Onesync is enabled loop is made 256 to all 32 , 30 , 31 , 64

Same thing people get crashes

Using zap 32gb ram 10 core CPU

Any help plzzz ??? Would be great