The OneSync EAP and you


#324

We’ve been trying to make our server 64 people gap . When we confirm it , voice chat problem occurs , people are not being able to hear each other. How we could fix that?


#325

Only solutions for now from what I we have found

  • Desactive/active tchat voice en Pause Menu that will make voice reworking
    [removed advertising]

#326

For the millionth time (please look through the topic before you reply), it’s been said a million times that this is a known issue.


#327

Oupss… Sorry for the advertising, I did not know that it was.

Sorry again.


#328

My Game Crash Will Im Rp


#329

Hey here

We crashed with ~47/50 players on
No errors in server consol
05aa2304-9819-4df0-82ba-f4b4b7a4ed8d.dmp (1.9 MB)

Say me if all previous crash file help you :wink:

Good luck


#330

CMD Crash like this Screenshot_6 f4489c9b-51e6-4d9f-8f56-2d3c2c595392.dmp (2.1 MB)


#331

Hello. We have ‘’ OneSync ‘’ server. When we reach 45 people ‘’ CMD ‘’ crashes and we can’t connect to server like 5-10 min. Can someone help me? also do you guys have any recommend about hardware features? for ‘’ OneSync ‘’ Thank you for help.


#332

If we can’t reproduce the issue locally, it’s pretty impossible to fix it. That’s why it’s super important that when you report an issue you’re experiencing, you provide as much information as possible. If you just post: “My game keeps crashing. Fix it.”, there’s not a lot we can do to help you, and we really want to help you!

Upload the crash file that is generated when your server crashes.

OneSync makes use of multiple cores, so make sure you have at least ~4 cores


#333

Anyone has a fix for voice chat not working with ESX
and pvp not being enabled even tho in essentielmode it is


#334

Looks the loops in essentielmode and change like this.

RegisterNetEvent("es:enablePvp")
AddEventHandler("es:enablePvp", function()
	Citizen.CreateThread(function()
		while true do
			Citizen.Wait(0)
			for i = 0,255 do
				if NetworkIsPlayerActive(i) then
					SetCanAttackFriendly(GetPlayerPed(i), true, true)
					NetworkSetFriendlyFireOption(true)
				end
			end
		end
	end)
end)

For the voice issue, try the last artefact.

And for info, we are on linux with last artefact but still voice issue for the moment.
Next try for us, desactive all ESX Voice code and just try the mumble voice.

Can someone tell us if remove the “voip-server:mumble” in components.json should normaly working?

Thanks.


#335

What is this shit? Why is essentialmode setting this global to true in a player-related loop? That’s just 100 degrees of stupid, and leads to 32-256 native invocations per frame that don’t need to be there at all, and worse, breaks ‘randomly’ on 1s as players are allocated top-down.

Define ‘voice issue’ here. Also, Linux is not supported - does this still happen on Windows?

Define what ‘should normaly working’ means?


#336

Hello @cobalt

Thanks for your answer.

for the loops, we will have a look if not need to be on it.

For the voice, it will work 2 or 3hours but after all voice are stopped (no more informations at the moment)

As requested we will try on Windows version and back to you.


#337

my fivem will not stop crashing and it keeps saying

[Window Title]
Error steak-berlin-tennis

[Main Instruction]
FiveM has encountered an error

[Content]
Recursive error: <> Pool Full, Size == 1500 (you need to raise <> PoolSize in common/data/gameconfig.xml)

If you require immediate support, please visit FiveM.net and mention the details in this window.

[^] Hide details [Close]

[Expanded Information]
Crash signature: fivem.exe+15F7948
Report ID: si-028aa32608654fc08e141cd66b5ca1bc (use Ctrl+C to copy)


#338

Hello, too many decors.


#339

Hello! I have a question! If I want to join a server, the loading bar will stay set at a certain point and will not load.
Ask for a short answer!

Greetings from Cayd!


#340

This is your server?


#341

Hello. İs there any solution for ‘’ Timeout ‘’ problem? players getting timeout problem when they playing in the server.


#342

There is no timeout problem. Please don’t expect any feedback without giving reproduceable steps


#343

Alright, I code pvp enabled, voice is working only with mumble vo-ip… but the radius for talking in-game is small, anyone know how to make it bigger ?