Voice chat is working but I cant see players and other players cant see me
Run Windows. Linux servers may work, but there’s potential issues preventing players from seeing one another. This will be fixed at a future stage. Don’t ask for an ETA, you’ll risk losing access to the EAP. Linux is fixed now. Rejoice!~
First, just thanks you for all the work you made for make OneSync Alpha possible.
We are now on a good way to test the 64slots with ESX Framework. We are not here to talk about what framework will be the best or something else but we have only one issue on player connection.
Connecting: Hector Walter
Sending heartbeat to live-internal.fivem.net:30110
INFO: User [1] Hector Walter authenticated - [1] [1] Hector Walter@*.*.*.*:58515:58515
Triggering!
InvokeNative: execution failed: Argument at index 1 was null.
Error running system event handling function for resource ■■■■■■■: citizen:/scripting/lua/scheduler.lua:41: Failed to execute thread: Execution of native 000000002f7a49e6 in script host failed.
stack traceback:
[C]: in upvalue '_in'
citizen:/scripting/lua/natives_server.lua:436: in function 'TriggerClientEventInternal'
(...tail calls...)
rconlog_server.lua:12: in upvalue 'handler'
citizen:/scripting/lua/scheduler.lua:219: in function <citizen:/scripting/lua/scheduler.lua:218>
stack traceback:
[C]: in function 'error'
citizen:/scripting/lua/scheduler.lua:41: in field 'CreateThreadNow'
citizen:/scripting/lua/scheduler.lua:218: in function <citizen:/scripting/lua/scheduler.lua:182>
Successfully Loaded Identity For Hector Walter
No impact on database sync or lauching script.
From what I can understand, they are a missing native that ESX need but not implemented yet on OneSync ?
If the ■■■■■■■ is not started, we have no error but status are not available that is not cool
Thanks for help and again thanks for you incredible job.
Are you using vrp?
I used onesync with vrp and players with uniforms from cloakroom had that problem. disable vrp and see if you can spawn just to test
One of the major issues right now with OneSync is the new murmur (mumble) voice server. Issues include random disconnects and “robot” voices. No fix at the moment as it’s literally broken.
I’m not sure exactly why, but when attempting to use onesync with my ESX server only one player was able to successfully connect. Any player joining after the first would automatically experience a crash after login. I did go through my resources and increased 32 to 64 where needed.