The OneSync EAP and you

:wink:

thanks for making this happened , can i ask, why when player is more then 54 server will be crashed i mean my server is stop working … i have to re start in the server again

how to disable it ? , delete the GetHostId ? or what ?

Comment start ■■■■■■■ out of your server config. Otherwise, just keep it started and don’t mind the errors.

connection interupted what should i do ?

This is not a topic for support. OneSync is in early access as such issues will happen. If you have an issue, please fill out a report completely on https://forum.cfx.re/c/general-discussion/1s-reports. Make sure you provide log files and dump files.

FiveM devs will then use your report to see if it’s a OneSync issue or not. No guarantee support for OneSync unfortunately.

My F1 button in trainer doesn’t work?

Can you help me?

CONSOLE

Error running system event handling function for resource ■■■■■■■: citizen:/scripting/lua/scheduler.lua:41: Failed to execute thread: Execution of native 000000002f7a49e6 in script host failed.
stack traceback:
	[C]: in upvalue '_in'
	citizen:/scripting/lua/natives_server.lua:436: in function 'TriggerClientEventInternal'
	(...tail calls...)
	rconlog_server.lua:12: in upvalue 'handler'
	citizen:/scripting/lua/scheduler.lua:219: in function <citizen:/scripting/lua/scheduler.lua:218>
stack traceback:
	[C]: in function 'error'
	citizen:/scripting/lua/scheduler.lua:41: in field 'CreateThreadNow'
	citizen:/scripting/lua/scheduler.lua:218: in function <citizen:/scripting/lua/scheduler.lua:182>

■■■■■■■

AddEventHandler('rlUpdateNames', function()
    local names = {}

    for i = 0, 63 do
        if NetworkIsPlayerActive(i) then
            names[GetPlayerServerId(i)] = { id = i, name = GetPlayerName(i) }
        end
    end

    TriggerServerEvent('rlUpdateNamesResult', names)
end)

Please look at other posts in this thread. This matter has already been brought up before and a solution has been posted.

Comment start ■■■■■■■ out of your server config. Otherwise, just keep it started and don’t mind the errors.

is not work

Well it obviously does because that would prevent ■■■■■■■ from throwing that error. And is it seriously that hard to ignore an error?

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No player nearby…

[random comment not relevant to question]

TLDR: It’s ESX’s fault for not updating their files for OneSync yet.

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Hello ! I have a little question about One Sync, i’d like to whitelist my server to use One sync (We are 2 admins, and the other one bought the “argentum” rank)
So i checked the requirements :

Requirements

An active server perk tier of one of the following types:
    Element Club Argentum/Aurum/Platinum
    Manually Granted Premium
    OneSync EAP
The latest server build. For OneSync, server builds will have to be approximately in sync with the matching client build. There’s no checks on this for now, please be aware of this!
Patience and tolerance for bugs.

Ok, i understand that, but, where do i need to put my request to get into OneSync? Thank you very much !

Nothing. The account that has pledged to Patreon should create/use a key from keymaster

Ok, to be clear, she did that and we of course, paste this key in the server.cfg, and we changed sv_maxclients to 64… and finally, we modified every addons to get them work with 64 players.

But, this afternoon, we tried, with few players, and no one was able to see each others, like each players were in a solo instance. (I don’t have any error, except ■■■■■■■, so i disabled it)

As you can see, OneSync looks enabled : https://gyazo.com/bf621dac9368373c4661c56bda5aeead
And i thought it was a license issue… I also tried to disable every ESX addons to start a nearly-vanilla server, but i got the same problem, no one was able to see any player.

I’ll search, i’ll try some things, btw, thank you very much for your reply.

nice these 64 slots or just a problem … I can not find any player near? or put in function.lua for i = 0, maxPlayers, 255 do
:slight_smile:

Please read the replies before posting an issue.

1 Like

crash e983fdc0-e652-4744-b411-24f8dca1a748.dmp (2.2 MB)