Using canary? yes Windows version: Windows 10 1803 System specifications: i5 3570k @4.2GHz, 16GB RAM, GTX 1070, GTA on HDD, FiveM on SSD
Server
Operating system: Windows Server 2016 (updated) Artifact version: 1074 IP address: 51.159.4.226:30120 Resources: Default + vMenu + test code below System specifications: Intel C2750, 16GB Ram, SSD
Any additional info: I also tested this on a non-canary client and didn’t crash. I was alone on the server
I’m unable to reproduce this with the following code
Citizen.CreateThread(function()
RequestIpl("Coroner_Int_On")
while true do
Citizen.Wait(0)
if(IsControlJustPressed(0, 212)) then
SetEntityCoords(PlayerPedId(), 275.446, -1361.11, 24.5378, true, true, true, false)
end
end
end)
function toggleNoclip()
noclip = not noclip
local ped = GetPlayerPed(-1)
if noclip then -- set
SetEntityInvincible(ped, true)
SetEntityVisible(ped, false, false)
else -- unset
SetEntityInvincible(ped, false)
SetEntityVisible(ped, true, false)
end
end
and we have for house system where players are in the same room, but should not see each other
while inBuilding and nowDesync[servPlayer_id] do
Citizen.Wait(0)
SetEntityCoords(ped, 0.0, 0.0, 0.0, 1,0,0,1)
end