Spotlight Toggle

Hey guys been trying to use spotlights as headlights so i can use blackout too i tried to put it on a button press like the headlights “h” but wheni press H to turn on the spot lights they just flash white (the 255,255,255 one) i have tried a few things that just made it stop and had someone else look and had the same result i am new at this so probably not the best but could anyone help keep the light on but want it as a toggle so can be switched off

client.lua

Citizen.CreateThread(function()
  while true do
   Citizen.Wait(1)
     vehicle = GetVehiclePedIsUsing(GetPlayerPed(-1))
       anycarX, anycarY, anycarZ = table.unpack(GetEntityCoords(vehicle, true))
         dirX, dirY, dirZ = table.unpack(GetEntityForwardVector(vehicle))
           if IsPedSittingInAnyVehicle(GetPlayerPed(-1)) then
              if IsControlJustPressed(1, 74) then
                 if DrawSpotLight(anycarX, anycarY, anycarZ, dirX, dirY, dirZ, 255, 255, 255, 125.0, 1.0, 1.0, 20.0, 0.95) then
                      DrawSpotLight(anycarX, anycarY, anycarZ, dirX, dirY, dirZ, 0, 0, 0, 125.0, 0, 1.0, 0, 0.95)
			    end
            end
        end
    end
end)`
1 Like

Could you put the code with formatting please? Click this:

</>

Citizen.CreateThread(function()
	local bool = false
	while true do
		Citizen.Wait(0)
		
		local anycarX, anycarY, anycarZ = table.unpack(GetEntityCoords(GetVehiclePedIsUsing(GetPlayerPed(-1)), true))
		local dirX, dirY, dirZ = table.unpack(GetEntityForwardVector(GetVehiclePedIsUsing(GetPlayerPed(-1))))
	
		if IsPedSittingInAnyVehicle(GetPlayerPed(-1)) then
			if IsControlJustPressed(1, 74) then
				bool = not bool
			end
			if bool then
				DrawSpotLight(anycarX, anycarY, anycarZ, dirX, dirY, dirZ, 255, 255, 255, 125.0, 1.0, 1.0, 20.0, 0.95)
			end
		else
			bool = false
		end
	end
end)
2 Likes

thx for the reply i will try soon as i can

tested it works great thanks for that flatracer and obviously anyone can use it

@DieselDave

I got bored and improved it. You can use it if you want to

Citizen.CreateThread(function()
	local bool = false
	while true do
		Citizen.Wait(0)
		
		local LeftHeadLight = GetWorldPositionOfEntityBone(GetVehiclePedIsIn(GetPlayerPed(-1), false), GetEntityBoneIndexByName(GetVehiclePedIsIn(GetPlayerPed(-1), false), 'headlight_l'))
		local LeftHeadLight = GetOffsetFromEntityGivenWorldCoords(GetVehiclePedIsIn(GetPlayerPed(-1), false), LeftHeadLight.x, LeftHeadLight.y, LeftHeadLight.z)
		local LeftHeadLight = GetOffsetFromEntityInWorldCoords(GetVehiclePedIsIn(GetPlayerPed(-1), false), LeftHeadLight.x, LeftHeadLight.y - 1.5, LeftHeadLight.z)
		
		local RightHeadLight = GetWorldPositionOfEntityBone(GetVehiclePedIsIn(GetPlayerPed(-1), false), GetEntityBoneIndexByName(GetVehiclePedIsIn(GetPlayerPed(-1), false), 'headlight_r'))
		local RightHeadLight = GetOffsetFromEntityGivenWorldCoords(GetVehiclePedIsIn(GetPlayerPed(-1), false), RightHeadLight.x, RightHeadLight.y, RightHeadLight.z)
		local RightHeadLight = GetOffsetFromEntityInWorldCoords(GetVehiclePedIsIn(GetPlayerPed(-1), false), RightHeadLight.x, RightHeadLight.y - 1.5, RightHeadLight.z)

		
		local LeftTailLight = GetWorldPositionOfEntityBone(GetVehiclePedIsIn(GetPlayerPed(-1), false), GetEntityBoneIndexByName(GetVehiclePedIsIn(GetPlayerPed(-1), false), 'taillight_l'))
		local LeftTailLight = GetOffsetFromEntityGivenWorldCoords(GetVehiclePedIsIn(GetPlayerPed(-1), false), LeftTailLight.x, LeftTailLight.y, LeftTailLight.z)
		local LeftTailLight = GetOffsetFromEntityInWorldCoords(GetVehiclePedIsIn(GetPlayerPed(-1), false), LeftTailLight.x, LeftTailLight.y - 0.25, LeftTailLight.z)
		
		local RightTailLight = GetWorldPositionOfEntityBone(GetVehiclePedIsIn(GetPlayerPed(-1), false), GetEntityBoneIndexByName(GetVehiclePedIsIn(GetPlayerPed(-1), false), 'taillight_r'))
		local RightTailLight = GetOffsetFromEntityGivenWorldCoords(GetVehiclePedIsIn(GetPlayerPed(-1), false), RightTailLight.x, RightTailLight.y, RightTailLight.z)
		local RightTailLight = GetOffsetFromEntityInWorldCoords(GetVehiclePedIsIn(GetPlayerPed(-1), false), RightTailLight.x, RightTailLight.y - 0.25, RightTailLight.z)

		
		local LeftBrakeLight = GetWorldPositionOfEntityBone(GetVehiclePedIsIn(GetPlayerPed(-1), false), GetEntityBoneIndexByName(GetVehiclePedIsIn(GetPlayerPed(-1), false), 'brakelight_l'))
		
		local RightBrakeLight = GetWorldPositionOfEntityBone(GetVehiclePedIsIn(GetPlayerPed(-1), false), GetEntityBoneIndexByName(GetVehiclePedIsIn(GetPlayerPed(-1), false), 'brakelight_r'))
		
		local MiddleBrakeLight = GetWorldPositionOfEntityBone(GetVehiclePedIsIn(GetPlayerPed(-1), false), GetEntityBoneIndexByName(GetVehiclePedIsIn(GetPlayerPed(-1), false), 'brakelight_m'))

		
		local LeftReversingLight = GetWorldPositionOfEntityBone(GetVehiclePedIsIn(GetPlayerPed(-1), false), GetEntityBoneIndexByName(GetVehiclePedIsIn(GetPlayerPed(-1), false), 'reversinglight_l'))
		
		local RightReversingLight = GetWorldPositionOfEntityBone(GetVehiclePedIsIn(GetPlayerPed(-1), false), GetEntityBoneIndexByName(GetVehiclePedIsIn(GetPlayerPed(-1), false), 'reversinglight_r'))

		local ForwardVector = GetEntityForwardVector(GetVehiclePedIsIn(GetPlayerPed(-1), false))
		
		if IsPedSittingInAnyVehicle(GetPlayerPed(-1)) then
			if IsControlJustPressed(1, 74) then
				bool = not bool
			end
			if bool then
				DrawSpotLight(LeftHeadLight.x, LeftHeadLight.y, LeftHeadLight.z, ForwardVector.x, ForwardVector.y, ForwardVector.z, 255, 255, 255, 50.0, 1.0, 1.0, 20.0, 5.0)
				DrawSpotLight(RightHeadLight.x, RightHeadLight.y, RightHeadLight.z, ForwardVector.x, ForwardVector.y, ForwardVector.z, 255, 255, 255, 50.0, 1.0, 1.0, 20.0, 5.0)
				DrawSpotLight(LeftTailLight.x, LeftTailLight.y, LeftTailLight.z, ForwardVector.x * -1, ForwardVector.y * -1, ForwardVector.z, 255, 0, 0, 4.0, 0.4, 0.0, 80.0, 5.0)
				DrawSpotLight(RightTailLight.x, RightTailLight.y, RightTailLight.z, ForwardVector.x * -1, ForwardVector.y * -1, ForwardVector.z, 255, 0, 0, 4.0, 0.4, 0.0, 80.0, 5.0)
			end
		else
			bool = false
		end
	end
end)
3 Likes

nice can already tell its gonna be better

Another minor improvement.

  • Added automatic xenon adaptation
  • Added distant - light
local On = false; ExtendedOn = false

Citizen.CreateThread(function()
	while true do
		Citizen.Wait(0)
		if IsPedSittingInAnyVehicle(PlayerPedId()) then
		
			local LeftHeadLight = GetWorldPositionOfEntityBone(GetVehiclePedIsIn(PlayerPedId(), false), GetEntityBoneIndexByName(GetVehiclePedIsIn(PlayerPedId(), false), 'headlight_l'))
			local RightHeadLight = GetWorldPositionOfEntityBone(GetVehiclePedIsIn(PlayerPedId(), false), GetEntityBoneIndexByName(GetVehiclePedIsIn(PlayerPedId(), false), 'headlight_r'))

			local LeftTailLight = GetWorldPositionOfEntityBone(GetVehiclePedIsIn(PlayerPedId(), false), GetEntityBoneIndexByName(GetVehiclePedIsIn(PlayerPedId(), false), 'taillight_l'))
			local RightTailLight = GetWorldPositionOfEntityBone(GetVehiclePedIsIn(PlayerPedId(), false), GetEntityBoneIndexByName(GetVehiclePedIsIn(PlayerPedId(), false), 'taillight_r'))
			
			if not IsModelBlacklisted(GetEntityModel(GetVehiclePedIsIn(PlayerPedId(), false))) then
				LeftHeadLight = GetOffsetFromEntityGivenWorldCoords(GetVehiclePedIsIn(PlayerPedId(), false), LeftHeadLight.x, LeftHeadLight.y, LeftHeadLight.z)
				LeftHeadLight = GetOffsetFromEntityInWorldCoords(GetVehiclePedIsIn(PlayerPedId(), false), LeftHeadLight.x, LeftHeadLight.y - 0.75, LeftHeadLight.z)

				RightHeadLight = GetOffsetFromEntityGivenWorldCoords(GetVehiclePedIsIn(PlayerPedId(), false), RightHeadLight.x, RightHeadLight.y, RightHeadLight.z)
				RightHeadLight = GetOffsetFromEntityInWorldCoords(GetVehiclePedIsIn(PlayerPedId(), false), RightHeadLight.x, RightHeadLight.y - 0.75, RightHeadLight.z)

				LeftTailLight = GetOffsetFromEntityGivenWorldCoords(GetVehiclePedIsIn(PlayerPedId(), false), LeftTailLight.x, LeftTailLight.y, LeftTailLight.z)
				LeftTailLight = GetOffsetFromEntityInWorldCoords(GetVehiclePedIsIn(PlayerPedId(), false), LeftTailLight.x, LeftTailLight.y - 0.25, LeftTailLight.z)

				RightTailLight = GetOffsetFromEntityGivenWorldCoords(GetVehiclePedIsIn(PlayerPedId(), false), RightTailLight.x, RightTailLight.y, RightTailLight.z)
				RightTailLight = GetOffsetFromEntityInWorldCoords(GetVehiclePedIsIn(PlayerPedId(), false), RightTailLight.x, RightTailLight.y - 0.25, RightTailLight.z)
			end
			
			local LeftBrakeLight = GetWorldPositionOfEntityBone(GetVehiclePedIsIn(PlayerPedId(), false), GetEntityBoneIndexByName(GetVehiclePedIsIn(PlayerPedId(), false), 'brakelight_l'))
			local RightBrakeLight = GetWorldPositionOfEntityBone(GetVehiclePedIsIn(PlayerPedId(), false), GetEntityBoneIndexByName(GetVehiclePedIsIn(PlayerPedId(), false), 'brakelight_r'))
			local MiddleBrakeLight = GetWorldPositionOfEntityBone(GetVehiclePedIsIn(PlayerPedId(), false), GetEntityBoneIndexByName(GetVehiclePedIsIn(PlayerPedId(), false), 'brakelight_m'))

			local LeftReversingLight = GetWorldPositionOfEntityBone(GetVehiclePedIsIn(PlayerPedId(), false), GetEntityBoneIndexByName(GetVehiclePedIsIn(PlayerPedId(), false), 'reversinglight_l'))
			local RightReversingLight = GetWorldPositionOfEntityBone(GetVehiclePedIsIn(PlayerPedId(), false), GetEntityBoneIndexByName(GetVehiclePedIsIn(PlayerPedId(), false), 'reversinglight_r'))
			local ForwardVector = GetEntityForwardVector(GetVehiclePedIsIn(PlayerPedId(), false))
			
			if GetIsVehicleEngineRunning(GetVehiclePedIsIn(PlayerPedId(), false)) and not (GetVehicleClassFromName(GetEntityModel(GetVehiclePedIsIn(PlayerPedId(), false))) == 13) then
				if IsControlJustPressed(1, 74) then
					TriggerLight()
				end
				if On then
					local R, G, B, Fade
					if IsToggleModOn(GetVehiclePedIsIn(PlayerPedId(), false), 22) then
						R, G, B, Brightness, Fade = 20, 57, 127, 15.0, 10.0
					else
						R, G, B, Brightness, Fade = 255, 255, 255, 7.5, 15.0
					end
					if ExtendedOn then
						DrawSpotLight(LeftHeadLight.x, LeftHeadLight.y, LeftHeadLight.z, ForwardVector.x, ForwardVector.y, ForwardVector.z, R, G, B, 80.0, Brightness, 0.0, 35.0, Fade)
						DrawSpotLight(RightHeadLight.x, RightHeadLight.y, RightHeadLight.z, ForwardVector.x, ForwardVector.y, ForwardVector.z, R, G, B, 80.0, Brightness, 0.0, 35.0, Fade)
					else
						DrawSpotLight(LeftHeadLight.x, LeftHeadLight.y, LeftHeadLight.z, ForwardVector.x, ForwardVector.y, ForwardVector.z, R, G, B, 40.0, Brightness, 0.0, 30.0, Fade)
						DrawSpotLight(RightHeadLight.x, RightHeadLight.y, RightHeadLight.z, ForwardVector.x, ForwardVector.y, ForwardVector.z, R, G, B, 40.0, Brightness, 0.0, 30.0, Fade)
					end
					DrawSpotLight(LeftTailLight.x, LeftTailLight.y, LeftTailLight.z, ForwardVector.x * -1, ForwardVector.y * -1, ForwardVector.z, 255, 0, 0, 4.0, 0.4, 0.0, 80.0, 5.0)
					DrawSpotLight(RightTailLight.x, RightTailLight.y, RightTailLight.z, ForwardVector.x * -1, ForwardVector.y * -1, ForwardVector.z, 255, 0, 0, 4.0, 0.4, 0.0, 80.0, 5.0)
				end
			end
		else
			On = false
			ExtendedOn = false
		end
	end
end)

function TriggerLight()
	if not On then
		On = true
	else
		if not ExtendedOn then
			ExtendedOn = true
		else
			ExtendedOn = false
			On = false
		end
	end
end

function IsModelBlacklisted(Model)
	local BlacklistedModels = {'DUMP', 'RHINO', 'BLIMP', 'BLIMP2'}

	for k, BlacklistedModel in ipairs(BlacklistedModels) do
		if Model == GetHashKey(BlacklistedModel) then
			return true
		end
	end
	
	return false
end
2 Likes

Damn that’s nice! Mind if I use it for a police system I am working on?

Take it for whatever you want, just credit me if you use it.

Yes sir! :smiley: Thanks.

2 Likes

ok it works but if you leave the engine on and leave the car the lights turn on aswell anyone can fix it?
im trying to make it work brake light and reverse light anyone want to help?

ok it works but if you leave the engine on and leave the car the lights turn off aswell anyone can fix it?
im trying to make it work brake light and reverse light anyone want to help? the idea was to make it a push and hold space button to break and a power light to show as we break for revese light a little spot light as we hold S and the script would be perfect im not develop but i havent been trying to copy past all of that and learn but i cant do it. other wise ill just start a new topic

@outsider310 asked me to network this, so here it is. Credit to @Flatracer of course.

Tested on localhost and it works; Added networking, lights stay on when you get out, reverse lights, and brake lights. I’ll try to fix any issues, but I won’t add any more features.

fxmanifest.lua

-- Created by Flatracer, networking and edits by Inferno
fx_version 'bodacious'
game 'gta5'

client_script 'client.lua'

server_script 'server.lua'

client.lua

-- Created by Flatracer, networking and edits by Inferno

local LightsOn = false

local ExtendedOn = false

local BlacklistedModels = {'DUMP', 'RHINO', 'BLIMP', 'BLIMP2'}

local Lights = {}

local Speeds = {}

RegisterNetEvent('Lights:Client:Return')

AddEventHandler('Lights:Client:Return', function(NewLights)

    Lights = NewLights

end)

Citizen.CreateThread(function()

    while true do

        Citizen.Wait(0)

        local PlayerPed = PlayerPedId()

        if IsPedSittingInAnyVehicle(PlayerPed) and IsControlJustPressed(1, 74) then

            if LightsOn then

                if ExtendedOn then

                    TriggerServerEvent('Lights:Server:Toggle', false)

                    LightsOn = false

                    ExtendedOn = false

                else

                    TriggerServerEvent('Lights:Server:Toggle', true, true)

                    ExtendedOn = true

                end

            else

                TriggerServerEvent('Lights:Server:Toggle', true, false)

                LightsOn = true

            end

            Citizen.Wait(200)

        end

    end

end)

Citizen.CreateThread(function()

    while true do

        Citizen.Wait(0)

        for Source, Extend in pairs(Lights) do

            local SourcePlayer = GetPlayerFromServerId(Source)

            local SourcePed = GetPlayerPed(SourcePlayer)

            local PedVehicle = GetVehiclePedIsIn(SourcePed, true)

            if PedVehicle then

                local ForwardVector = GetEntityForwardVector(PedVehicle)

                local LeftHeadLight = GetWorldPositionOfEntityBone(PedVehicle, GetEntityBoneIndexByName(PedVehicle, 'headlight_l'))

                local RightHeadLight = GetWorldPositionOfEntityBone(PedVehicle, GetEntityBoneIndexByName(PedVehicle, 'headlight_r'))

                local LeftTailLight = GetWorldPositionOfEntityBone(PedVehicle, GetEntityBoneIndexByName(PedVehicle, 'taillight_l'))

                local RightTailLight = GetWorldPositionOfEntityBone(PedVehicle, GetEntityBoneIndexByName(PedVehicle, 'taillight_r'))

                local LeftBrakeLight = GetWorldPositionOfEntityBone(PedVehicle, GetEntityBoneIndexByName(PedVehicle, 'brakelight_l'))

                local RightBrakeLight = GetWorldPositionOfEntityBone(PedVehicle, GetEntityBoneIndexByName(PedVehicle, 'brakelight_r'))

                local LeftReverseLight = GetWorldPositionOfEntityBone(PedVehicle, GetEntityBoneIndexByName(PedVehicle, 'reversinglight_l'))

                local RightReverseLight = GetWorldPositionOfEntityBone(PedVehicle, GetEntityBoneIndexByName(PedVehicle, 'reversinglight_r'))

                if not IsModelBlacklisted(GetEntityModel(PedVehicle)) then

                    LeftHeadLight = GetOffsetFromEntityGivenWorldCoords(PedVehicle, LeftHeadLight.x, LeftHeadLight.y, LeftHeadLight.z)

                    LeftHeadLight = GetOffsetFromEntityInWorldCoords(PedVehicle, LeftHeadLight.x, LeftHeadLight.y - 0.55, LeftHeadLight.z)

                    RightHeadLight = GetOffsetFromEntityGivenWorldCoords(PedVehicle, RightHeadLight.x, RightHeadLight.y, RightHeadLight.z)

                    RightHeadLight = GetOffsetFromEntityInWorldCoords(PedVehicle, RightHeadLight.x, RightHeadLight.y - 0.55, RightHeadLight.z)

                    LeftTailLight = GetOffsetFromEntityGivenWorldCoords(PedVehicle, LeftTailLight.x, LeftTailLight.y, LeftTailLight.z)

                    LeftTailLight = GetOffsetFromEntityInWorldCoords(PedVehicle, LeftTailLight.x, LeftTailLight.y - 0.02, LeftTailLight.z)

                    RightTailLight = GetOffsetFromEntityGivenWorldCoords(PedVehicle, RightTailLight.x, RightTailLight.y, RightTailLight.z)

                    RightTailLight = GetOffsetFromEntityInWorldCoords(PedVehicle, RightTailLight.x, RightTailLight.y - 0.02, RightTailLight.z)

                    LeftBrakeLight = GetOffsetFromEntityGivenWorldCoords(PedVehicle, LeftBrakeLight.x, LeftBrakeLight.y, LeftBrakeLight.z)

                    LeftBrakeLight = GetOffsetFromEntityInWorldCoords(PedVehicle, LeftBrakeLight.x, LeftHeadLight.y - 0.30, LeftHeadLight.z)

                    RightBrakeLight = GetOffsetFromEntityGivenWorldCoords(PedVehicle, RightBrakeLight.x, RightBrakeLight.y, RightBrakeLight.z)

                    RightBrakeLight = GetOffsetFromEntityInWorldCoords(PedVehicle, RightBrakeLight.x, RightBrakeLight.y - 0.30, RightBrakeLight.z)

                    LeftReverseLight = GetOffsetFromEntityGivenWorldCoords(PedVehicle, LeftReverseLight.x, LeftReverseLight.y, LeftReverseLight.z)

                    LeftReverseLight = GetOffsetFromEntityInWorldCoords(PedVehicle, LeftReverseLight.x, LeftReverseLight.y - 0.30, LeftReverseLight.z)

                    RightReverseLight = GetOffsetFromEntityGivenWorldCoords(PedVehicle, RightReverseLight.x, RightReverseLight.y, RightReverseLight.z)

                    RightReverseLight = GetOffsetFromEntityInWorldCoords(PedVehicle, RightReverseLight.x, RightReverseLight.y - 0.30, RightReverseLight.z)

                    if GetIsVehicleEngineRunning(PedVehicle) and not (GetVehicleClassFromName(GetEntityModel(PedVehicle)) == 13) then

                        local R, G, B, Fade

                        if IsToggleModOn(PedVehicle, 22) then

                            R, G, B, Brightness, Fade = 20, 57, 127, 15.0, 10.0

                        else

                            R, G, B, Brightness, Fade = 255, 255, 255, 7.5, 15.0

                        end

                        if Extend then

                            DrawSpotLight(LeftHeadLight.x, LeftHeadLight.y, LeftHeadLight.z, ForwardVector.x, ForwardVector.y, ForwardVector.z, R, G, B, 80.0, Brightness, 0.0, 35.0, Fade)

                            DrawSpotLight(RightHeadLight.x, RightHeadLight.y, RightHeadLight.z, ForwardVector.x, ForwardVector.y, ForwardVector.z, R, G, B, 80.0, Brightness, 0.0, 35.0, Fade)

                        else

                            DrawSpotLight(LeftHeadLight.x, LeftHeadLight.y, LeftHeadLight.z, ForwardVector.x, ForwardVector.y, ForwardVector.z, R, G, B, 40.0, Brightness, 0.0, 30.0, Fade)

                            DrawSpotLight(RightHeadLight.x, RightHeadLight.y, RightHeadLight.z, ForwardVector.x, ForwardVector.y, ForwardVector.z, R, G, B, 40.0, Brightness, 0.0, 30.0, Fade)

                            DrawSpotLight(LeftBrakeLight.x, LeftBrakeLight.y, LeftBrakeLight.z, ForwardVector.x * -1, ForwardVector.y * -1, ForwardVector.z, 255, 0, 0, 4.0, 0.4, 0.0, 80.0, 80.0)

                            DrawSpotLight(RightBrakeLight.x, RightBrakeLight.y, RightBrakeLight.z, ForwardVector.x * -1, ForwardVector.y * -1, ForwardVector.z, 255, 0, 0, 4.0, 0.4, 0.0, 80.0, 80.0)

                        end

                        DrawSpotLight(LeftTailLight.x, LeftTailLight.y, LeftTailLight.z, ForwardVector.x * -1, ForwardVector.y * -1, ForwardVector.z, 255, 0, 0, 4.0, 0.4, 0.0, 80.0, 5.0)

                        DrawSpotLight(RightTailLight.x, RightTailLight.y, RightTailLight.z, ForwardVector.x * -1, ForwardVector.y * -1, ForwardVector.z, 255, 0, 0, 4.0, 0.4, 0.0, 80.0, 5.0)

                        if not Speeds[PedVehicle] then

                            Speeds[PedVehicle] = {}

                            Speeds[PedVehicle].Now = 0

                            Speeds[PedVehicle].Last = 0

                        end

                        Speeds[PedVehicle].Now = GetEntitySpeedVector(PedVehicle, true).y

                        if Speeds[PedVehicle].Now < -0.05 then

                            DrawSpotLight(LeftReverseLight.x, LeftReverseLight.y, LeftReverseLight.z, ForwardVector.x * -1, ForwardVector.y * -1, ForwardVector.z, 255, 255, 255, 5.0, 0.7, 0.0, 80.0, 5.0)

                            DrawSpotLight(RightReverseLight.x, RightReverseLight.y, RightReverseLight.z, ForwardVector.x * -1, ForwardVector.y * -1, ForwardVector.z, 255, 255, 255, 5.0, 0.7, 0.0, 80.0, 5.0)

                        end

                        if Speeds[PedVehicle].Now + 0.2 < Speeds[PedVehicle].Last then

                            DrawSpotLight(LeftTailLight.x, LeftTailLight.y, LeftTailLight.z, ForwardVector.x * -1, ForwardVector.y * -1, ForwardVector.z, 255, 0, 0, 4.0, 1.0, 0.0, 80.0, 5.0)

                        DrawSpotLight(RightTailLight.x, RightTailLight.y, RightTailLight.z, ForwardVector.x * -1, ForwardVector.y * -1, ForwardVector.z, 255, 0, 0, 4.0, 1.0, 0.0, 80.0, 5.0)

                        end

                        Speeds[PedVehicle].Last = Speeds[PedVehicle].Now

                    end

                end

            end

        end

    end

end)

function TriggerLight()

    if not On then

        On = true

    else

        if not ExtendedOn then

            ExtendedOn = true

        else

            ExtendedOn = false

            On = false

        end

    end

end

function IsModelBlacklisted(Model)

    for _, BlacklistedModel in ipairs(BlacklistedModels) do

        if Model == GetHashKey(BlacklistedModel) then return true end

    end

    return false

end

server.lua

-- Created by Flatracer, networking and edits by Inferno
local Lights = {}
local ChangeNeeded = false

RegisterServerEvent('Lights:Server:Toggle')
AddEventHandler('Lights:Server:Toggle', function(bool, extend)
    if bool then
        Lights[source] = extend
    else
        Lights[source] = nil
    end

    ChangeNeeded = true
end)

Citizen.CreateThread(function()
    while true do
        Citizen.Wait(0)

        if ChangeNeeded then
            LastCount = Count
            TriggerClientEvent('Lights:Client:Return', -1, Lights)
            ChangeNeeded = false
        end
    end
end)
2 Likes

it works i just tested you the man :slight_smile:

@outsider310
Give @ChristopherM the like he deserved then :wink:

@ChristopherM
Well done, I love it

2 Likes

@Flatracer can you costum backlights too like that ?