Hi, I have that script, but when i join on serwer, the loading screen is closing, player (as i think is spawned) but i have black screen and after ~2/3 minutes the game freeze. Any advices?
Blockquote
local function freezePlayer(id, freeze)
local player = id
SetPlayerControl(player, not freeze, false)
local ped = GetPlayerPed(player)
if not freeze then
if not IsEntityVisible(ped) then
SetEntityVisible(ped, true)
end
if not IsPedInAnyVehicle(ped) then
SetEntityCollision(ped, true)
end
FreezeEntityPosition(ped, false)
SetPlayerInvincible(player, false)
else
if IsEntityVisible(ped) then
SetEntityVisible(ped, false)
end
SetEntityCollision(ped, false)
FreezeEntityPosition(ped, true)
SetPlayerInvincible(player, true)
if not IsPedFatallyInjured(ped) then
ClearPedTasksImmediately(ped)
end
end
end
function spawnPlayer()
local ped = GetPlayerPed(-1)
SetEntityCoords(ped,tonumber("-287"),tonumber(“6127”),tonumber(“35”),1,0,0,1)
ShutdownLoadingScreen()
end
AddEventHandler(“playerSpawned”, function()
local model = GetHashKey(“s_m_y_blackops_02”)
local playerPed = GetPlayerPed(-1)
RequestModel(model)
while not HasModelLoaded(model) do
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
GiveWeaponToPed(playerPed, GetHashKey("WEAPON_PISTOL"), 100, false)
GiveWeaponToPed(playerPed, GetHashKey("WEAPON_AUTOSHOTGUN"), 100, false)
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(50)
local playerPed = GetPlayerPed(-1)
if playerPed and playerPed ~= -1 then
if NetworkIsPlayerActive(PlayerId()) then
–if (diedAt and (GetTimeDifference(GetGameTimer(), diedAt)> 2000)) then
Citizen.Trace(“forcin’ spawn\n”)
spawnPlayer()
–end
end
if IsEntityDead(playerPed) then
if not diedAt then
diedAt = GetGameTimer()
end
else
diedAt = nil
end
end
end
end)