I am having this really odd issue, and I can’t seem to figure out what is going on. I am trying to spawn players in a certain arrangement with vehicles. The server is sending a trigger to all clients to spawn and tp themselves into their car. This works perfectly. Now, my issue is that cars get deleted when the next one is spawned.
Player 1 gets their spawn fine. Player 2 has a slight delay (ping, hardware, etc) and spawns their car, but when Player 2’s car is spawned, it removes Player 1’s car. They are not spawning near each other, so I don’t think its a collision with the spawning.
If anyone has any idea what is going on, I’d realllly love to fix this.
I am using this code in a tow truck mission, that is part of up coming fs_freeroam. I am not seeing the tow trucks despawn. I just know with out that line the next time someone tries to start the mission it will take the tow truck from the last player, if I don’t have that line.