Snowballs!

sounds like a terrible script design of that esx script…

any idea when i try your script i got this error?

attempt to call a nil value (global 'UseParticleFxAssetNextCall')

and when i delete that line i got that error:

attempt to call a nil value (global 'BeginTextCommandDisplayHelp')

i did remove everything what particle and helptext and works great

1 Like

You shouldn’t delete any of that. You probably made a custom resource.lua and used a majorly outdated resource manifest version. Use the default files you get with the download.

Does this effect driving in the winter? Is there a resource out there atm that has snow that doesn’t effect driving

No this resource does not affect driving. It’s the snow (xmas) weather type that does. There’s no way around this.

I should see tomorrow. Maybe I did not get the correct manifest because I indeed implemented it In another script

Why would you implement it into another one :thinking: works just fine being standalone?

Put this client-side for no damage snowball:

Citizen.CreateThread(function()
while true do
N_0x4757f00bc6323cfe(GetHashKey(“WEAPON_SNOWBALL”), 0.0)
Wait(0)
end
end)

Can i use it with vMenu too?

Seems like the snowball damage modifier stays activated even when using other weapons.

How did you disabled Headshot damage im trying to do a script for this

I can’t seem to get this to work, it keeps saying that it couldn’t open resource metadata

never mind, i got it working. thanks a million for this amazing resource!

Hello, someone knows how to remove the default keybind to pickup snowball with G? Because now I can pick up snowball both G and E key and I would like to have only the E.

yep, I confirm it

How to increase ball speed when throw? I’m setting .meta . Nothing happen

great script! ty!

Is there an option to disable snowball pickup?