basically im trying to spawn a vehicle on join, and change the model of the player at the same time. For some reason its crashing my game.
AddEventHandler('playerSpawned', function(spawn)
Citizen.CreateThread(function()
local model = "zentorno"
local model1 = "s_m_y_cop_01"
if IsModelValid(model) and IsModelValid(model1) then
RequestModel(model)
RequestModel(model1)
while HasModelLoaded(model) == false and HasModelLoaded(model1) == false do
Citizen.Wait(10)
end
local vehicle = CreateVehicle(model, GetEntityCoords(PlayerPedId()), 0, true, false)
SetPedIntoVehicle(PlayerPedId(), vehicle, -1)
SetPlayerModel(PlayerId(), model1)
else
end
end)
end)
AddEventHandler('playerSpawned', function(spawn)
Citizen.CreateThread(function()
local model = GetHashKey("zentorno")
local model1 = GetHashKey("s_m_y_cop_01")
if IsModelValid(model) and IsModelValid(model1) then
RequestModel(model)
RequestModel(model1)
while HasModelLoaded(model) == false and HasModelLoaded(model1) == false do
Citizen.Wait(10)
end
local vehicle = CreateVehicle(model, GetEntityCoords(PlayerPedId()), 0, true, false)
SetPedIntoVehicle(PlayerPedId(), vehicle, -1)
SetPlayerModel(PlayerId(), model1)
else
end
end)
end)