Server stable at 58 players but client crash

#1

Client

Windows version: Windows 10
System specifications: i7 8700k - 1080gtx

Server

Operating system: Linux
Artifact version: 1141
Resources: 172 well optimized resources
System specifications: bandwidth = 1000mb/s

Incident

Summary: The server was running fine at 58 players with 20 stable ms on the netgraph, no desync everything was going perfectly, when it started crashing on some clients, you can see some screenshot below.

Steps to reproduce: I think clients start crashing when going > 50 players
.dmp files/report IDs:
[ 709969] rage::gameSkeleton::RunInitFunctions: Invoking CTask INIT_SESSION init (3 out of 84)
[ 709969] rage::gameSkeleton::RunInitFunctions: Invoking CScenarioPointManagerInitSession INIT_SESSION init (4 out of 84)
[ 709985] rage::gameSkeleton::RunInitFunctions: Invoking CRenderPhaseCascadeShadowsInterface INIT_SESSION init (5 out of 84)
[ 709985] rage::gameSkeleton::RunInitFunctions: Invoking fwAnimDirector INIT_SESSION init (6 out of 84)
[ 709985] rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_SESSION init (7 out of 84)
[ 709985] rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_SESSION init (8 out of 84)
[ 710000] rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_SESSION init (9 out of 84)
[ 710000] rage::gameSkeleton::RunInitFunctions: Invoking CTaskRecover INIT_SESSION init (10 out of 84)
[ 710000] rage::gameSkeleton::RunInitFunctions: Invoking camManager INIT_SESSION init (11 out of 84)
[ 710016] rage::gameSkeleton::RunInitFunctions: Invoking CAssistedMovementRouteStore INIT_SESSION init (12 out of 84)
[ 710016] rage::gameSkeleton::RunInitFunctions: Invoking CBuses INIT_SESSION init (13 out of 84)
[ 710031] rage::gameSkeleton::RunInitFunctions: Invoking CCheat INIT_SESSION init (14 out of 84)
[ 710031] rage::gameSkeleton::RunInitFunctions: Invoking CControlMgr INIT_SESSION init (15 out of 84)
[ 710031] rage::gameSkeleton::RunInitFunctions: Invoking CGameLogic INIT_SESSION init (16 out of 84)
[ 710031] rage::gameSkeleton::RunInitFunctions: Invoking CGameWorld INIT_SESSION init (17 out of 84)
[ 710047] rage::gameSkeleton::RunInitFunctions: Invoking CGarages INIT_SESSION init (18 out of 84)
[ 710047] rage::gameSkeleton::RunInitFunctions: Invoking CGps INIT_SESSION init (19 out of 84)
[ 710047] rage::gameSkeleton::RunInitFunctions: Invoking CJunctions INIT_SESSION init (20 out of 84)
[ 710063] rage::gameSkeleton::RunInitFunctions: Invoking CPathZoneManager INIT_SESSION init (21 out of 84)
[ 710063] rage::gameSkeleton::RunInitFunctions: Invoking CMessages INIT_SESSION init (22 out of 84)
[ 710063] rage::gameSkeleton::RunInitFunctions: Invoking CNetwork INIT_SESSION init (23 out of 84)
[ 710063] OneSync enabled, sleeping for 2500ms to allow onesync log to flush…
[ 712578] error function called from 0x141275e23 for code 0x42fb5aae
[ 712578] GlobalError: An exception occurred (c0000005 at 0x141275e1e) during execution of the INIT_SESSION function for CNetwork. The game will be terminated.
[ 713078] Process crash captured. Crash dialog content:
[ 713078] RAGE error: ERR_MEM_EMBEDDEDALLOC_FREE_2
[ 713078] process exited with -2!
[ 713078] A game error (at 0000000141275e23) caused FiveM to stop working. A crash report has been uploaded to the FiveM developers.
[ 713094] If you require immediate support, please visit FiveM.net and mention the details below.
[ 713094]
[ 713110] Game memory error. Please reboot and restart the game.
[ 713125]
[ 727516] Crash report service returned si-9e032487455543c8a029d55a887983b4

998db65b-6fd6-4901-aec1-1713f1850d96.dmp (6.1 MB)

In this case, here is the error screenshot :
CNetwork
Sometimes the error is this one :
CWeaponManaer

#2

Adding one more client crash

11505CA

CfxCrashDump_2019_04_08_12_37_24.zip (1.0 MB)

#3

Some more informations :

1615405

CfxCrashDump_2019_04_08_16_44_57.zip (1023.3 KB)

#4

Same problem

#5

Same problem