Respawn at hospital + wasted screen + money loss ESX

Hello!

I’ve been looking for death script which would allow to not just die and to get wasted screen, but also spawn at nearest hospital and with percentul money loss based on cash and/or money in SQL db.

I am using ESX, but I just could’n get running all together.

Also, I am coding noobie, so I’ve been trying to connect together 2 released scripts:

locksound = false

function setAutoSpawn(enabled)
autoSpawnEnabled = false
end

Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsEntityDead(PlayerPedId()) then

				StartScreenEffect("DeathFailOut", 0, 0)
				if not locksound then
                PlaySoundFrontend(-1, "Bed", "WastedSounds", 1)
				locksound = true
				end
				ShakeGameplayCam("DEATH_FAIL_IN_EFFECT_SHAKE", 1.0)
				
				local scaleform = RequestScaleformMovie("MP_BIG_MESSAGE_FREEMODE")

				if HasScaleformMovieLoaded(scaleform) then
					Citizen.Wait(0)

				PushScaleformMovieFunction(scaleform, "SHOW_SHARD_WASTED_MP_MESSAGE")
				BeginTextComponent("STRING")
				AddTextComponentString("~r~wasted")
				EndTextComponent()
				PopScaleformMovieFunctionVoid()

			    Citizen.Wait(500)

				PlaySoundFrontend(-1, "TextHit", "WastedSounds", 1)
                while IsEntityDead(PlayerPedId()) do
				  DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255)
				  Citizen.Wait(0)
                 end
				 
			  StopScreenEffect("DeathFailOut")
			  locksound = false
		end
	end
end

end)

Citizen.CreateThread(function()
while true do
Wait(0)
if IsEntityDead(GetPlayerPed(-1)) then
–Wait(15000) – Time until respawn 15s
NetworkResurrectLocalPlayer(295.83, -1446.94, 29.97, true, true, false)
RemoveAllPedWeapons(GetPlayerPed(-1), true)
ClearPedBloodDamage(GetPlayerPed(-1))
ClearPedLastDamageBone(GetPlayerPed(-1))
ClearPedTasks(GetPlayerPed(-1))
end
end
end)

I’ll appreciate any help :slight_smile:

1 Like

Were you able to resolve what to appear at the nearest hospital? I need help

I’m not working on this anymore. I’m using esx_ambulancejob modified for mythic_hospital instead.

1 Like

Could you tell me what to modify in esx_ambulancejob to reappear at the nearest hospital? I’ve really been looking for this for a long time and still can’t find an answer